Help and Thoughts
#1


I just started settling things in my head on how the game works and now I have to rethink everything.  *wink*  Actually it's not a complaint but a HUGE thanks to everyone for all their hard work and dedication to this wonderful game.  Modding extended the life and realism of this game, so great job and thanks again!




After I get two forest hubs and dense forest up and running and fully staffed I move to my other tasks.  At this stage I usually try to think about trade so I can get new things from a trader.  (By the way, I LOVE the new trade buildings!)  And here's where I'm stuck.




In .06 I used the gatherers to gather flax and oats in the forest hub but my dim light bulb finally realized that this resource was no longer gathered so I tested and built a flax and oats gatherer but still nothing.  I used flax and oats to bolster trade through linen and domesticated animals.  If we shouldn't be able to collect oats and flax then why have these in the menu?  Or am I missing something?  Suggestions for first trades?  Perhaps thinking like vanilla Banished should I chop wood until I can get what I want?




Still struggling in the new version learning curve.  It baffled me until I realized these mods basically combine Journey and MegaMod but it's still my decision to go where I want with so many optional buildings that essentially do the same thing (i.e., the windmills all grind grains into flours but I can decide which ones I want).




Thanks for helping me think this through.  - Don


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Messages In This Thread
Help and Thoughts - by DonSmart - 10-16-2017, 08:22 AM
Help and Thoughts - by stiles - 10-19-2017, 07:53 PM
Help and Thoughts - by DonSmart - 10-19-2017, 08:51 PM
Help and Thoughts - by stiles - 10-20-2017, 05:14 AM