10-19-2017, 12:37 AM
Quote:
5 hours ago, CaptVader said:
It would be my guess that everything in the game boils down to weights and values. These have to be consistent across ALL of the various products and resources. To institute a proportional system like you are referring to is an absolute nightmare to code, far worse than any possible added benefit. Even if someone wanted to try and do such a thing, the background computations required would absolutely chew up CPU cycles and grind the game to a halt, making it impossible to build a large town.
I'm not suggesting a proportional system that lets you control production scale. I'm saying 275 seems too high and 55 or so would be a better value for a single cycle. Just a straight up change from one to the other.
Quote:
2 hours ago, Kralyerg said:
We're working doing some fine tuning of the production numbers. In the next iteration, the current numbers may get changed. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
Cool. I'll keep an eye on that.