MegaMod 9 Public Beta
#16
Many thanks for the work you've put into this!

A couple oddities I've noticed:

1) Repeatable crashes with the goat butcher. My test game crashed 3 times as soon as I built it. The 4th time, I let the game run without problems for several years before completing the goat butcher. The game promptly crashed.

2) This is a strange one, and I'll try to see if it's reproducible. I didn't like the initial map (started with horses, which should be haulers, not food), so exited that map without quitting the game. With a new map, found multiple items missing from the toolbars. The Mod Parts 1, 2, and 3 did load (so started with goats, etc.), but Parts 4-6 were disabled, eliminating grammar school and lots of other stuff. Saving, exiting, and reloading failed to bring those parts back into that game. (Is there a list indicating which mods are in which parts?)

3) Had the same experience with fodder others already noted. (RedKetchup's logs+stone stable accepts plain fodder; stables built with lumber and stone don't.)

4) This is just an impression, but I'm curious to know if it's shared--it seems to me that the collection of wood is slower than it had been with MegaMod 8. It may be that I'm still exploring the new options and failing to monitor the basics, of course.

BTW, I've a Windows 7 system with an I7 core, 16 Gb of ram, and an NVIDIA GeForce GTX 1050 Ti gpu. The game takes only a couple minutes to load.

Again, thanks for putting this together!
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Messages In This Thread
MegaMod 9 Public Beta - by Kralyerg - 12-30-2020, 08:41 AM
RE: MegaMod 9 Public Beta - by tigeraspiration - 01-07-2021, 06:27 AM
RE: MegaMod 9 Public Beta - by tigeraspiration - 01-11-2021, 02:18 AM
RE: MegaMod 9 Public Beta - by Arduan - 01-11-2021, 10:38 PM
RE: MegaMod 9 Public Beta - by Ravencroft - 01-13-2021, 02:43 AM
RE: MegaMod 9 Public Beta - by POOR - 01-22-2021, 03:22 PM
RE: MegaMod 9 Public Beta - by oldstan - 01-27-2021, 09:43 PM
RE: MegaMod 9 Public Beta - by remysa - 01-28-2021, 03:06 PM
RE: MegaMod 9 Public Beta - by BuildHappy - 02-03-2021, 11:13 AM
RE: MegaMod 9 Public Beta - by gowiththeflow - 02-03-2021, 10:16 PM
RE: MegaMod 9 Public Beta - by Vrayna - 02-12-2021, 01:09 AM
RE: MegaMod 9 Public Beta - by avebury - 02-25-2021, 10:56 PM
RE: MegaMod 9 Public Beta - by Bemusement - 02-28-2021, 01:04 AM
RE: MegaMod 9 Public Beta - by Bemusement - 03-01-2021, 02:13 PM
RE: MegaMod 9 Public Beta - by Johntodd - 03-26-2021, 01:31 PM
RE: MegaMod 9 Public Beta - by Angelhearth - 05-09-2021, 06:36 AM
RE: MegaMod 9 Public Beta - by gnrnr - 06-05-2021, 10:08 PM
RE: MegaMod 9 Public Beta - by Vrayna - 06-06-2021, 02:08 AM
RE: MegaMod 9 Public Beta - by Johntodd - 06-12-2021, 01:42 PM
RE: MegaMod 9 Public Beta - by graffx - 06-27-2021, 09:21 AM
RE: MegaMod 9 Public Beta - by Kralyerg - 07-05-2021, 06:13 AM
RE: MegaMod 9 Public Beta - by graffx - 07-06-2021, 01:15 PM
Goat Butcher and problems - by Johntodd - 06-27-2021, 12:06 PM
RE: MegaMod 9 Public Beta - by Vrayna - 06-28-2021, 12:54 AM
RE: MegaMod 9 Public Beta - by graffx - 07-02-2021, 10:22 AM
RE: MegaMod 9 Public Beta - by graffx - 07-04-2021, 08:52 AM
RE: MegaMod 9 Public Beta - by graffx - 07-11-2021, 07:29 AM
RE: MegaMod 9 Public Beta - by Vrayna - 07-11-2021, 12:12 PM
RE: MegaMod 9 Public Beta - by wisco - 07-15-2021, 04:12 AM
RE: MegaMod 9 Public Beta - by graffx - 07-23-2021, 12:56 PM
RE: MegaMod 9 Public Beta - by wisco - 07-24-2021, 07:28 AM
RE: MegaMod 9 Public Beta - by Vrayna - 07-24-2021, 08:36 AM
RE: MegaMod 9 Public Beta - by tuggistar - 07-28-2021, 04:33 PM
RE: MegaMod 9 Public Beta - by wubbles - 11-11-2023, 02:02 AM
RE: MegaMod 9 Public Beta - by Vrayna - 11-13-2023, 02:14 AM