10-17-2018, 09:42 PM
A few game-time years ago I traded for a supply of coffee (not coffee beans, but the prepared beverage) from a merchant for my coffee house. It was promptly moved to the coffee house, but none of it has been consumed. More recently I traded for some pipe tobacco and it seems to have the same problem (though I haven't given it a few years' trial). The mead that is stored in the same coffee house is regularly consumed, but the coffee and pipe tobacco just sit there. Do I have to manufacture a luxury in my town for it to be consumable? Is there some way to trigger consumption?