The best program for building models
#7


Very nice. You are doing well. It is all trial and error.




I have probably over 100 unused/unfinished items/buildings that I give up on because I'd made too many mistakes, and didn't know how to fix them... Now I can go back to them every-now and then to fix them as I have learned more from using blender.




I generally don't read or look at many tutorials or videos at all, I just keep playing around with blender, and try all the different options. If I don't see an effect, 'Crtl-Z', and go back a a step. If I need to find out what something does, I do a quick search on the web for something I can understand. Save regularly, and also have a backup in case things go too wrong, and you inadvertently have pressed save. I think you can set it to auto save.




Textures are important, that is one thing I'm now really learning, and as such I'm spending more time in Photoshop adjusting and layering textures then I am in Blender making the models [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" /> not as fun for me, but looks better in game.




You're model is really good already, and you will only get better [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Depending on how much detail you want, an anvil can be pretty simple:




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/Untitled-1.jpg.dd6ed621db3cea67c0da8f0e2762a9f1.jpg" data-fileid="155">[img]<fileStore.core_Attachment>/monthly_2016_12/Untitled-1.thumb.jpg.0407da666f4fe31a83c76dcd861be31c.jpg[/img]</a>




In blender, if you aren't already, get used to some of the shortcut keys as they make modelling so much quicker: E=extrude,[img][/img]S=scale, R=rotate, also use the NumPad keys to utilize different views.




For the anvil above I started with the bottom stone plinth it sits on, that started as a simple cube, I selected the top, pressed S to scale down slightly then pressed E, to extrude, dragged it up slightly and then also scaled it down to create the slight curve at the top of the stone. Press E again, this time let it sit back on the top of the stone part, press S, scale it down to the size of the bottom of the anvil, then as before, press E to extrude lift up, scale down slightly. Then E, extrude up again, now we have the top of the anvil, now pick a side and press E, pull out and scale/adjust edges to put into the shape of the horn (pointy end), with other side we create the heel, but this time use the Knife tool (very handy) to cut a line horizontally 2/3rds down the face, then select the top face, and extrude that, also on the underside of the heel I used the Knife to cut a line, to create that slight curve. Perhaps I should have shown another picture.




The anvil is from the DSSV Blacksmith, the hammer on top is just a single plane, calling up a separate texture that allows transparency, it's not really important, but that is something I do to keep poly/face count down instead of modelling a hammer, I figure since the player is mostly so far out from the object it doesn't matter.


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Messages In This Thread
The best program for building models - by Necora - 12-06-2016, 05:10 PM
The best program for building models - by Necora - 12-07-2016, 10:25 AM
The best program for building models - by Necora - 12-07-2016, 09:00 PM
The best program for building models - by Discrepancy - 12-08-2016, 12:03 AM