The best program for building models
#1


Hello!




I have been brewing on some ideas for a while now that I would like to see in the game, essentially a mod where all of the buildings fit seamlessly together in a 'new world' style, in this case based on the Maritimes. It is a very similar idea to <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3372-the-pilgrim/&do=hovercard" data-mentionid="3372" href="<___base_url___>/index.php?/profile/3372-the-pilgrim/">@the Pilgrim</a> with his colonial architecture pack. So I decided to have a go at building some models. I went through Discrepancy's Blender tutorial at WOB and while I could build a structure pretty well, the UV mapping part lost me. I managed to make it work for the frame structure, but couldn't get it to work for the roof or plane objects so got no further than building a basic shed with no texture etc.




I also found Blender really awkward to use, due totally to my noobishness of the whole process. In the past I picked up Illustrator relatively quickly and while I am no way an expert at it I can use it to make what I want, so was hoping the same could happen for Blender but apart form basic cube making, I was lost. That made me wonder, what is the best program people use for creating models? Do you all use Blender or do you have your favorites?




In case you were interested, here is my first crack at a building. I wanted to make a shore hut similar to the old fishing huts dotted around Prince Edward Island. The first level would be a small hut on a 2x3 plot, that could be placed on the shore or in conjunction with a dock set. There would be a few F variants for diversity (changes in windows, doors etc.). It would employ 1 worker, and you would choose the food it produces between clams, oysters, mussels, scallops, and seaweed. Small and cheep to build, you can line them up side by side for a nice row of shore huts. I was then going to make a few larger buildings, as the second level, that are 3x4 or 4x4 and employ 2 workers and would fish for lobster, snow crab, shrimp, or fish, then a larger advanced dock where you have more workers and fish for whale meat, seal meat and associated things (basic shore fishers, medium inshore fishers, and advanced offshore fishers) with each building being more expensive to build. I wanted to create the same level structure for a few other buildings, the blacksmith, tailor, clothier etc - simple, medium, advanced - with possibly rural and town versions, based on buildings around NS, PEI, and NB.




Here is the initial idea for the basic huts, followed by the models I came up with in Blender...




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Messages In This Thread
The best program for building models - by Necora - 12-06-2016, 05:10 PM
The best program for building models - by Necora - 12-07-2016, 10:25 AM
The best program for building models - by Necora - 12-07-2016, 09:00 PM