1 Build.bat crashes when compiling textures...why?
#6


Hmm... I made them 2x2 but now the building is offset slightly. If I play normally, they builders don't build it, and if I use debug, place with no build cost, and run the game, it crashes when they try to move in. Ideas?




Edit 1 - also the textures in blender line up perfectly, not sure why the side of the roof and the chimney are wrong/missing in game.




Edit 2 - So I have tried a few footprint sizes 2x3 (with a road) and 3x3 (no road). In both instances the building centers to the middle of the squares (so in the 2x3 version it is overlapping the road tiles by 1/2). I'm not sure if this is why it is crashing or how to figure out the problem with the location.




p.s. apologies for the constant questions! <a class="ipsAttachLink ipsAttachLink_image" data-fileid="196" href="<fileStore.core_Attachment>/monthly_2016_12/Screenshot2.jpg.595e8a4f9225b1cea40b1b88a03257b1.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/Screenshot2.thumb.jpg.16815e3ad7f154341dd66494a6522d9f.jpg[/img]</a>


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1 Build.bat crashes when compiling textures...why? - by Necora - 12-10-2016, 08:12 AM