1 Build.bat crashes when compiling textures...why?
#5


Alrighty, I don't think it was the UI or template, I went through them and re-made the whole thing from scratch and it still crashed. I was, however, having trouble compiling the texture aspect of the model, and mainly due to .rsc not being found. It was looking for 'PortRoyalTailorTextures.rsc' but I had 'PortRoyalTailorTexture.rsc'. Now if I renamed it with the 's' on the end, '1 build.bat' finished with no problems, but the game crashed. I had a look through but could not figure out why it was looking for 'Textures' not 'Texture' until I realized it was reading it from the name of the material or texture part of the model, not from any of the .rsc files. I went into the model, removed the texture images, renamed the material, texture, and .png images just 'PortRoyalTailor' and changed the respective instances in the .rsc files and bingo! We have a fully functional house.




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Now there are a few problems, it was originally build for a 3x3 tile but after scaling it down it is now only 2x2, so that needs to be updated. Also, some of my face edges are mis-aligned in the texture area so need to be moved around (the side roof should be shingles and there are parts of the chimney missing). Oh, and the smoke comes out from too low in the chimney.




So I will fix those, then use what I have learnt to see what is wrong with the blacksmith.


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1 Build.bat crashes when compiling textures...why? - by Necora - 12-10-2016, 07:39 AM