Making and Texturing Triangle Faces
#3


in 3ds max the solution to this is to "XForm" ... "reset selected" ... then just check the uv's are doing what they should, and then it translates cleanly in game.




Id also like to point out that everything in 3d is triangles, so a square plane = 2 triangles. If you change your view options to see them , then select one of them, you may delete it, and are then left with a perfect triangle.


  Reply


Messages In This Thread
Making and Texturing Triangle Faces - by Necora - 12-10-2016, 01:18 PM
Making and Texturing Triangle Faces - by ShockPuppet - 12-10-2016, 08:29 PM