Advanced Crop Seeds
#1


What if there was a building, say like the archaeologist, called a Horticulturalist or a Botanist that took fruits and vegetables by the thousands... And experimented on them for hours and hours... And produced improved strains of plants? Like what we've been doing since the dawn of time?




It could make use of SEED DIVERSITY and similar mods. It could input vast amounts of, say for example cabbages, and after much Labor output different variants of cabbage. High yield, fast growing, frost resistant ones? Ones immune to disease or drought?




It could maybe even allow export of existent seeds? (Eg: 4000 wheat -> 1 Wheat Trade Seed)




Im talking about some end-game output stuff here, the sort of crops that sustain huge populations with minimal effort.




Thoughts?


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Messages In This Thread
Advanced Crop Seeds - by MackGideon - 12-12-2016, 05:18 AM
Advanced Crop Seeds - by MackGideon - 12-12-2016, 05:20 AM
Advanced Crop Seeds - by Feneris - 12-12-2016, 10:40 AM
Advanced Crop Seeds - by Kralyerg - 12-12-2016, 08:14 PM
Advanced Crop Seeds - by MackGideon - 12-12-2016, 09:50 PM
Advanced Crop Seeds - by Kralyerg - 12-12-2016, 10:05 PM