Adding Materials
#5


Also, you need to be careful about storage flags.  In vanilla, Coal is flagged as both "Fuel" and "CoalFuel".  Citizens can pick up things flagged as Fuel, but can't pick up things that are only flagged as CoalFuel. You'll need to edit the Template/Citizen.rsc file to add CoalFuel to the storage option.




Same goes for the stockpiles. Stockpiles can't store things that are only flagged as CoalFuel, so you would need to edit the Template/StorageYard.rsc file.




 




One other weird oddity surrounding CoalFuel and flags.  The flag that the resource gets is called "CoalFuel". But the resource limit is just called "Coal". So your lumber yard should use the "Coal" limit, and the lumber gets the "CoalFuel" flag. Don't mix them up, or nothing will work right. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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Messages In This Thread
Adding Materials - by Necora - 12-16-2016, 04:01 PM
Adding Materials - by Kralyerg - 12-16-2016, 06:58 PM
Adding Materials - by Necora - 12-17-2016, 11:30 AM
Adding Materials - by Kralyerg - 12-17-2016, 12:25 PM
Adding Materials - by Kralyerg - 12-17-2016, 12:44 PM
Adding Materials - by Necora - 12-17-2016, 01:29 PM
Adding Materials - by Kralyerg - 12-17-2016, 01:31 PM
Adding Materials - by Necora - 12-18-2016, 10:17 AM