Adding Materials
#3

Quote:
16 hours ago, Kralyerg said:




To make the Materials, we just kind of stole the Coal flag.




If you give your lumber yard the Coal resource limit, and give your RawMaterialLumber the CoalFuel flag, then you did most of the work already.  The rest is just finding the strings in the dialog boxes that say the word "Coal" and changing it to "Material". That part is actually a little tricky, because it's in a lot of places. Town Hall, Status Bar, Trading Posts...




I was looking through the resource files and did find the coal flag, so I assumed you did that. I also changed it to Material, and it worked, but the goods were not picked up. Now I see it is because they had no where to take them!




So when I edit all of those files too, do I leave them in the resource folder of the mod kit or make a copy of them into my maritimes folder?


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Messages In This Thread
Adding Materials - by Necora - 12-16-2016, 04:01 PM
Adding Materials - by Kralyerg - 12-16-2016, 06:58 PM
Adding Materials - by Necora - 12-17-2016, 11:30 AM
Adding Materials - by Kralyerg - 12-17-2016, 12:25 PM
Adding Materials - by Kralyerg - 12-17-2016, 12:44 PM
Adding Materials - by Necora - 12-17-2016, 01:29 PM
Adding Materials - by Kralyerg - 12-17-2016, 01:31 PM
Adding Materials - by Necora - 12-18-2016, 10:17 AM