The nitty gritty... putting together a template and polishing off a mod
#1


Hello everyone.




I have gotten to the stage on a few mods now where I am polishing them off. They are in game, they work, the buildings look good. But there are a few nagging little bits that are annoying me, and I was wondering if anyone has put together a run through of a template file to explain what different parts mean?




For example, how do building footprint textures work? There are no images in the mod kit, so I'm just guessing at what ones to use. I've seen others make their own footprint textures, but is there any specific size or shape of them? How will a square texture fill a rectangle footprint? How do you have no footprint, for docks etc? The barns I made are only 2x4 tiles, with a third road tile, but the footprint always hangs over the roads and it looks ugly. Is it just poor choice of footprint texture, or am I doing something wrong? There are a few other things in this area too, like the decal locations, what do they mean? Do they have to be different for F-variants? 




I am also having trouble getting the UI boxes to display at the appropriate size, my dock piece UI are so small they are only large enough to show the delete button and don't say the name of the piece etc.




 




If there is a guide knocking about to the finer details of the template file I'd love to see it.




 




Cheers




 




 




 




 


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Messages In This Thread
The nitty gritty... putting together a template and polishing off a mod - by Necora - 12-30-2016, 11:06 PM