Farmers stop working
#11


Some things I would suggest to combat this issue:


  • Cancel any resource clearing areas in "Late Winter". This will give your farmers time to travel home again before "Early Spring". 

  • Provide places to access tools/fuel/food/clothing nearby. Even a tiny market or cart vendors nearby will keep farmers from having to travel into the city for resources/necessities.

  • Also provide other nearby services such as worship and education.

I like to build my farming areas as large swaths of fields with a central "farming community" of several homes, a general store, a worship building, a school, and a well. Then around that, I'll build a bunch of 10 x 15 farms and 15 x 15 dense orchards. They usually are planting by Spring at least this way if I don't forget to cancel those pesky resource clear orders.


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Messages In This Thread
Farmers stop working - by The Pilgrim - 01-01-2017, 03:25 PM
Farmers stop working - by AzemOcram - 01-01-2017, 04:09 PM
Farmers stop working - by The Pilgrim - 01-01-2017, 04:12 PM
Farmers stop working - by PredatorBeing - 01-01-2017, 06:45 PM
Farmers stop working - by stiles - 01-01-2017, 07:47 PM
Farmers stop working - by stiles - 01-01-2017, 07:50 PM
Farmers stop working - by QueryEverything - 01-01-2017, 09:03 PM
Farmers stop working - by The Pilgrim - 01-01-2017, 09:43 PM
Farmers stop working - by QueryEverything - 01-02-2017, 07:27 AM
Farmers stop working - by Vrayna - 01-05-2017, 03:33 AM
Farmers stop working - by Azure Lyrrix - 01-11-2017, 09:48 AM
Farmers stop working - by Paeng - 01-11-2017, 11:42 AM
Farmers stop working - by Ketchup - 01-11-2017, 01:03 PM
Farmers stop working - by The Pilgrim - 01-11-2017, 03:28 PM
Farmers stop working - by Ketchup - 01-11-2017, 05:31 PM
Farmers stop working - by stiles - 01-11-2017, 05:32 PM