How to let stockpile stored "Material" resource
#1


I would like to let the stockpile which is from  original banished mod "storageYard.rsc" be stored "Material" type goods.




I just changed _storageFlags to "Fuel | Wood | Stone | Iron | Material" and rebuild this session.




StorageDescription storage

{

    RawMaterialFlags _storageFlags = Fuel | Wood | Stone | Iron | Material;

    bool _areaBasedLimit = true;

    bool _available = true;

    int _volumeLimit = 2500;

}




It didn't occur any bug or crash during rebuilding .rsc file, but it didn't work when I reinstalled .pkm file and started in a new game.




Do I miss something?[img]<fileStore.core_Emoticons>/emoticons/huh.png[/img]/emoticons/huh@2x.png 2x" title="o.O" width="20" />

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Messages In This Thread
How to let stockpile stored "Material" resource - by skywillnosky - 01-05-2017, 06:51 PM