Maple Forester
#14


<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a>I went through and made new NaturalResource files for each one. The Forester plants the trees, and the trees spawn their designated resource. I didn't make new models, so they are just baskets of fruit on the ground. 




Then I set the Gatherer so that it would collect all of these new fruits. Although you could also make a different building that only collects a specific one.




When the tree gets old, it gets chopped down by the forester for logs.




[Image: FELyVJ.jpg]



The trees aren't fully grown yet, but you get the idea.




Edit:




I realized after I posted that this was more directed at the Maple Forester, but the same thing applies to all of them. I made a different forester for every orchard seed we have. Just substitute the little maple buckets for the orange crates in the above picture. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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Messages In This Thread
Maple Forester - by Feneris - 11-27-2016, 10:26 AM
Maple Forester - by Kralyerg - 11-27-2016, 10:42 AM
Maple Forester - by Raerae - 11-28-2016, 01:57 AM
Maple Forester - by ShockPuppet - 11-28-2016, 04:25 AM
Maple Forester - by Kralyerg - 11-28-2016, 06:09 AM
Maple Forester - by MackGideon - 12-10-2016, 05:35 AM
Maple Forester - by KevinTheCynic - 12-11-2016, 08:18 AM
Maple Forester - by Paeng - 12-11-2016, 08:45 AM
Maple Forester - by KevinTheCynic - 12-11-2016, 08:50 AM
Maple Forester - by Paeng - 12-11-2016, 09:07 AM
Maple Forester - by KevinTheCynic - 12-11-2016, 09:19 AM
Maple Forester - by Horser01 - 12-18-2016, 06:37 PM
Maple Forester - by Necora - 01-19-2017, 08:56 PM
Maple Forester - by Kralyerg - 01-19-2017, 09:25 PM
Maple Forester - by QueryEverything - 01-22-2017, 03:26 AM