moving with the wind
#21


if i select afetr all my leaves it gives me that (screenshot1)




 




but if i go click on the "reset UVW" to the right it reset everything, even the trunk is back to middle as they were



[img]<fileStore.core_Attachment>/monthly_2017_03/58cc713528e70_Sanstitre2.thumb.jpg.ee54363a7647bccb9e9d43236567b99a.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_03/58cc717c6d0ee_Sanstitre3.thumb.jpg.ab3fe5d6ddda26c2fa5fd88ee99b15df.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_03/58cc71fd610c8_Sanstitre4.thumb.jpg.2f075c9188d99db3f372843289ae2a86.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_03/58cc72032e38e_Sanstitre5.thumb.jpg.232df5511999c247d168309c387a2aa0.jpg[/img]
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#22

to make sure i did "move" uvw , took my trunk , put at 0,0 extremly small, then i selescted the leaves and clicked reset uvw to the right. my trunk got reset too. (in game changed nothing) what i do now ? change again my truck back to 0,0 ?

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#23


<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> right I see, sorry, different terminology between programs... when you reset the UV in 3Dsmax it seems to reset to a projection from the current view. When you reset in blender it resets it to a state where all UV take up maximum space on the map, which looks like your first screen shot.




If you go back to that first screen shot, after you chose to move your UV to the new channel, don't click reset (sorry) but instead just scale the trunk down to 0,0. Then, you should have them arranged how they are meant to be. The UV of each individual face with the leaves should take up the whole UV map space, and they should be all on top of one another. I think the swaying is based on the distance from point to point, and from 0'0, That is why you need the trunk to be at 0'0 so it does not sway, and anything not at 0'0 should see some sway. 


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#24


i restarted . edit uwv. chose channel 3 . pick up my trunk. put in the corner. and i save and exported.




 




in game nothing still move [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" /> do i have something else to do ?


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#25

Can you share the model here? It doesn't sound like it. What type of material is it in the .rsc? It needs to be billboardmaterial if you want the leaves to appear and disappear, or foliagematerial if not.

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#26

sure


<a class="ipsAttachLink" href="//blackliquidsoftware.com/applications/core/interface/file/attachment.php?id=1577">RK3DEnvBush2.FBX</a>
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#27

When I import it, only 2 UVmaps show up. I think you need to copy it all over to a third UV channel. I don't think the game actually reads 'channel 1', 'channel 2' etc., I think it just loads them in order. So try copying those UV layouts onto a third channel and see it that works.

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#28


bah i am already on the third [img]<fileStore.core_Emoticons>/emoticons/wacko.png[/img]/emoticons/wacko@2x.png 2x" title=":S" width="20" />



 




i need to copy to the 2 ?




 




heres all the files of bush 2



<a class="ipsAttachLink" href="//blackliquidsoftware.com/applications/core/interface/file/attachment.php?id=1583">bush2.zip</a>
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#29


Yup so when I load up the model I get this...




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_03/REdBush.jpg.f110afa71f49844cc67f74f07cccf50a.jpg" data-fileid="1584">[img]<fileStore.core_Attachment>/monthly_2017_03/REdBush.thumb.jpg.36b6063ed87d3a041cb36bd6c8b587db.jpg[/img]</a>




You can see only two UV channels listed. I don't think it matters what they are called, I think the game reads them in order (but I might be wrong). Try adding a third channel with the exact same lay out, then see if that helps. I want through the .rsc files and cannot see anything that is not the same as mine, so this is the only thing...


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#30

what you have on the 2nd UV ?

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