moving with the wind
#11

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> what does the UV look like in 3dsmax?

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#12

nothing like yours ^^


[img]<fileStore.core_Attachment>/monthly_2017_03/58cc6025ad83d_Sanstitre.thumb.jpg.8d92164ec152f23a705131c222da5fae.jpg[/img]
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#13

Quote:
3 hours ago, Necora said:




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> I also tried using the evergreen billboard. It definitely makes the trees look more full, but also changes the angle of the faces. Not sure I like it. The tree on the left is with the foliage material and the tree on the right is with the evergreen billboard.




By the looks of it I would say that the Billboard evergreen is not very well suited for pine trees indeed.


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#14

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> I see on the channel menu on the right you can select different channels. Try opening up the Map Channel: 3. Then put all of the UV points of something you don't want to sway (the tree trunk) at 0'0', where the graph axis intercept. Then move the big square with the x in it as it is (which I assume is what happens when you reset the UV for all of the foliage) so that the middle of the X is directly over the intercept of 0'0'. That should replicated what I did in blender and should make the leaves sway when you export it to the game.

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#15

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> I attached my spruce tree to this post. Open the .fbx and see how the UV maps come up when you look at the three different channels. Hopefully, you can just copy that and it should work.


<a class="ipsAttachLink" href="//blackliquidsoftware.com/applications/core/interface/file/attachment.php?id=1569">SpruceTree.fbx</a>
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#16


when i switch channel to 2 then to 3 to the left there is moving doing different. the only thing it tells me the editor can only do 1 map at the time and also me to move or abandon. i choose what ? (and then it happends same thing when i switch to the 3rd)




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_03/58cc6699ac175_Sanstitre.jpg.65b290d54f319572c73dd86ea10d9be7.jpg" data-fileid="1570">[img]<fileStore.core_Attachment>/monthly_2017_03/58cc669c56e66_Sanstitre.thumb.jpg.933efcf34d2961f7f59096b763ef2511.jpg[/img]</a>


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#17

and if i say abandon , and do same for 3rd ... i get that


[img]<fileStore.core_Attachment>/monthly_2017_03/58cc678b8b82e_Sanstitre.thumb.jpg.aa6d82b8ee30354105ebcb7c7d6d6eee.jpg[/img]
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#18

after what ? i try to pickup my non moving trunk ? and scale down and put in a little corner ?


[img]<fileStore.core_Attachment>/monthly_2017_03/58cc68d350f7c_Sanstitre.thumb.jpg.7b21502639bc22b91f8ee0787943df59.jpg[/img]
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#19


Did you try selecting move? I think that dialog might be asking you if you want to make the new map have the same coordinates as the previous map. 




 




 




After you moved the trunk to 0,0, can you select all of the foliage faces and 'reset' their UV so it is a big square?




 




 


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#20

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> just to confirm, I did some trawling through other forums, and yeah it seems that 'move' means to copy the existing UV coordinates from the 1st map to the next where as abandon means to start a fresh on the new map. Basically, it is universally agreed that it is a terrible dialog box!

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