dayum Kralyerg, you're fast.... awesomesauce! [img]<fileStore.core_Emoticons>/emoticons/happy.png[/img]/emoticons/happy@2x.png 2x" title="^_^" width="20" />
I really like the changes to the toolbars; much cleaner [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
yes agreed, the toolbar is wonderful now
Will this be uploaded to Steam?
Minor bugs: the "chartered company" uses the old dry goods limit, and the "iron gatherer" needs changing to minerals limit. I think the "dock wood finder" is also broken but I don't fully understand what it does tbh. I've had a number of crashes too when trying to remove certain ghost objects, e.g. the dock rails. Oh, and ale wenches don't seem to do anything but I'm not sure.
Overall though, this release is excellent, and I'm in awe at how much more depth you guys have given this game. I'm currently experimenting with a trade-only playthrough and it's working remarkably well thanks to all the detail behind the production chains, etc. If I come across any more bugs I'll let you guys know. Thanks for all your hard work!
Thanks, I'll have to try again on the wood guy, I think it was 1.74 that I last tried it and he was acting as a normal market would. I guess it's like the wood market cart in that case.
I think my issue with the ale wench is that I have used luxuries cellars for storage but they don't seem to collect from there, not sure why. I like to think that they know better than to plunder the wine cellar [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" title=":P" width="20" />