Lonetoe
#1


Hello all,




This is the first town journal I have done. I decided to use it as some shameless self promotion to showcase the Maritimes collection so far!




Introducing the township of Lonetoe (what a name from the random generator!).




Lonetoe is a small town of 40 something souls, carving out an forest based existence. The town, to date, has started to grow from the discovery of highly valued after furs and pelts. This lead to the construction of the first designated forestry outpost, hiring a forester to tend to the woods, and make sure plenty of animals are attracted in for trapping. Local critters include fox, beaver, and hare.




[img]<fileStore.core_Attachment>/monthly_2017_03/Lonetoe05.jpg.7e76bfd6f9d311c8a4008e8d9b7cdfd1.jpg[/img]



 




The abundance of wild animals lead to the establishment of a trade post, and the development of a small town around it.




[img]<fileStore.core_Attachment>/monthly_2017_03/Lonetoe03.jpg.9bd4b104d2fa5aa22c4186aed607fda7.jpg[/img]



 




Another resource is the dense pine and conifer forests on the north shore, home to more wild animals, and plenty of trees for tapping.




[img]<fileStore.core_Attachment>/monthly_2017_03/Lonetoe02.jpg.ec1bec44d30902cfcd3d5629dd85f855.jpg[/img]



 




In fact, a new industrial area sprouted up on the forests edge, burning down boughs for charcoal, which are used to make turpentine from pine resin.




[img]<fileStore.core_Attachment>/monthly_2017_03/Lonetoe01.jpg.c6c7d2f8bda966f742b7a222dcaa7679.jpg[/img]



 




So far, things are looking up in Lonetoe.




[img]<fileStore.core_Attachment>/monthly_2017_03/Lonetoe06.jpg.0f9430f13652d8dead90bd867f8e0ff2.jpg[/img]


[img]<fileStore.core_Attachment>/monthly_2017_03/Lonetoe04.jpg.b86acc5077bc113b1e48d3a3815b922b.jpg[/img]
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#2

why the roads are orange ? it is for the color blinds ?

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#3

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> I was trying to make a red dirt road texture which is typical of Prince Edward Island... but it comes out so luminous in game. I need to bring it down a bit.

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#4

Quote:
5 hours ago, Necora said:




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> I was trying to make a red dirt road texture which is typical of Prince Edward Island... but it comes out so luminous in game. I need to bring it down a bit.




hehe [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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#5


Mysteriously, the inhabitants of Lonetoe and all of their buildings disappeared over night. A scouting party found nothing but some discarded cider casks and a half empty basket of hemp. No one quite knows what happened. So instead of being discouraged by this disappearance, the landing party thought 'eh' and the settlement of Luxillian was born.




 




(I broke Lonetoe with non save game updates to my mods, but really liked the map. This time it a name I came up with, from a town of similar spelling in Cornwall).




 




14 years passed since the founding of Luxillian, and growth has been tremendous. Each family has a home, but recently the elderly started to pass away more frequently and town expansion began to halt. As houses became abandoned, the town decided it is a good as time as any to tear down the aging, smaller homes and replace them with something a little larger. Fur trade is booming, the trading posts are so full of fur they are struggling to get rid of it, and empty trade boats of much needed food each year. A new trading dock seems to be a necessity. Luxillian has certainly build an export economy from textiles, with fur, pelts, leather, and linen being major exports in exchange for food, which has recently become more limited. With this extra money, the renovation of the town will include a nice fresh coat of paint and some colours, and also an expansion down into the lakes for access to deep water for a bigger dock, and onward to the open ocean for its bounty to solve ever present threat of food shortages.




Luxillian, an overview of the original settlement.




[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian13.jpg.54079830c8f92315e8b0402ce39cb444.jpg[/img]



The trade dock and fishing net maker.




[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian02.jpg.7b6743e9c287950cfb208f3bb07fc568.jpg[/img]



The town center.




[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian03.jpg.3b677fa234df5084c261082d5525d0a1.jpg[/img]



The hospital and apple orchards.




[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian04.jpg.c67db04197eca9d14b30729fbc1e0730.jpg[/img]



Small goat pens in town.




[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian07.jpg.070f8a310f9ee4efe510ed6ca732ab8a.jpg[/img]



The eastern shore across the river Lux.




[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian14.jpg.b58e0e38af56798bf19f04f1f6d7fc60.jpg[/img]



[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian05.jpg.0f69d5e725826697bc520ce5c3075778.jpg[/img]



[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian06.jpg.65e7002e1f632166702422572eb4624f.jpg[/img]



The main road west through the forest.




[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian08.jpg.fd657117de7a5858d7868e5d74ffd4a4.jpg[/img]



Stone quarry in the forest.




[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian09.jpg.4aedcc6adf54eba85a5cf93a7c43d6e6.jpg[/img]



And the iron mine near by.




[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian10.jpg.1bec261cc627c94fa0a66f7da2689a53.jpg[/img]



The settlement of west river sprouted up near the mine and quarry, and gave access to maple forests on the far western slopes of the Lux Valley.




[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian15.jpg.861b964dbbc0612fb27afa08cd2f9e9e.jpg[/img]



[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian11.jpg.6a3cf191be29a2729aefc70dce10a312.jpg[/img]



[img]<fileStore.core_Attachment>/monthly_2017_04/Luxillian12.jpg.35d2dedef1657dc88b6a15b9795ddafc.jpg[/img]

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#6

Outback Orange, love the colour <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> and the outlay of the town [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

Happy to hear your settlers decided to give it another go [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
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#7

Your forest really does look like a forest. Dark and scary almost. It's great.

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