Colonial Charter Modular
#1

There are any plans to continue and expand the Colonial Charter Modular. And what Modular themes will be in the near future.

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#2


Kralyerg plans on getting back to that after he's finished with MegaMod [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  He really doesn't know what piece will be next.




 


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#3


I have an idea - I am just a player, I want to suggest something - There is a great project called "Rise of the Faraoh" - Redketchup on the project website "WoB" - January 26, 2016 - LackLiquid also wanted to help with this project but nothing came of it / - I think he gave up. Maybe someone will help - Redketchup will do a great job - great project - it's a pity that this project has not been implemented - I think there are talented designers on this site? Please, let the mod of Egypt be implemented? I am sending a few photos from the project - and more on this topic on the "WoB" website - or maybe @Kralyerg will come up with something? Greetings[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/blush.png[/img]/emoticons/blush@2x.png 2x" title=":$" width="20" />



http://worldofbanished.com/index.php




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#4

@Kralyerg [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />I wrote about this project, but it may be different - but with reference to Egypt - we have 2 Mod "Palm Tree Start" - Kralyerg and <abbr title="New Medieval Town">NMT</abbr> 3.0 Series; Orchads Redketchup - you can plant exotic trees - you can add a few houses and basic amenities - at the beginning, later develop this topic - something new for Banished? We have The North, and now maybe Egypt? with hot climate and desert? Cheers![img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/blush.png[/img]/emoticons/blush@2x.png 2x" title=":$" width="20" /> 

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#5

Red Ketchup took a break from this project so he could work on his Editor's Choice mod. Eventually he may work on it again but it could be a while.

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#6

@Redketchup only told me that it is - "there is still a very thin chance, very thin''

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#7

He's put a lot of work into it but has really hit a wall and needed to get away from it for a while. I can't see him abandoning it forever, But right now, there are other things he prefers to work on.

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#8


Is there a list of the climates in <abbr title="Colonial Charter">CC</abbr> and how they affect the game? For example, <abbr title="Colonial Charter">CC</abbr> Marine. What kind of climate is that? Temperature range? Is there snow with that? And so on. Some of them give info, most don't much. Thanks.




 




Neva mind, lol, I found the charts. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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#9

At the Colonial Charter Modular I noticed that there are many new buildings there. But when I put the colonial Charter Modular and colonial Charter then I constantly Crash the game and together to play with the new buildings in <abbr title="Colonial Charter">CC</abbr> Modular with <abbr title="Colonial Charter">CC</abbr> is not possible. Can you do something about it.[img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" />
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#10

When you add or delete a mod, be sure to exit Banished completely before starting a new game.  If you have done that and the game still crashes, try just loading one mod at a time to see which mod(s) are actually crashing the game and let us know which ones those are.

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