MegaMod 8 RC5 Discussion / Bug Reports
#81


Ahh I didn't realise there was an updated version of MM8...I'm still using the one I downloaded in March




I've downloaded the latest one (I believe) and will see what happens when I load up the game




Thanks


#82

It seems it was the RKEditors choice mod that was doing the damage [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> shame as I rather liked that too but it doesn't seem to like MM8

#83

Quote:
3 hours ago, phyllidadavenport said:




It seems it was the RKEditors choice mod that was doing the damage [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> shame as I rather liked that too but it doesn't seem to like MM8




probably depends alot of your mod order.


#84

MM8 contains a lot of the pieces that are included in RK Editor's Choice mod. That's why you are getting duplicate buttons.  After Ed.Choice has been released for a while, may be included in <abbr title="MegaMod">MM</abbr> and the duplicates will be eliminated. Until then, you may want to use it with <abbr title="Colonial Charter">CC</abbr> 1.76 and add your favorite, non duplicate mods, to that.

#85

How much memory is required for megamod? I usually kill the exe at 6 GB, do I need more RAM or is it a bug?

#86

the size of your map has alot of importance. if you have very few RAM in your pc, you need to go down a lot in size.

#87

Quote:
3 hours ago, Foerdifuxx said:




How much memory is required for megamod? I usually kill the exe at 6 GB, do I need more RAM or is it a bug?




I have 16gb but an older i7 processor.  Once I get above 300 population on a very large map, the frame rate becomes intolerable.  On a large map I can get to 500 before that happens. 


#88

thats because we can get alot more trees, grass and animals moving in a very large map to compare the large one. we are providing very large map because people ask for it... but i think we shouldnt. thats not a good service to give to people ^^

#89

Sorry for the misunderstanding, I mean at startup, before even starting a map. Just to run the game with the mod.

#90

Quote:
3 hours ago, Foerdifuxx said:




Sorry for the misunderstanding, I mean at startup, before even starting a map. Just to run the game with the mod.




Well, I have an i7-2600 3.4 gHz, with 16 gb of ram.  Minimized, the game takes perhaps a minute to load.  If I don't minimize it, I'm looking at minimum 5 minutes, depending on what I have loaded besides megamod.  Without mods, the game loads quite quickly.  Maybe 2 seconds for the loading screen to come up, and 10 seconds for the menu.