06-27-2018, 08:02 PM
General MM8 Discussion can go here.
- Fixed the darker looking trees.
- Fixed the EB Village Storage Yard toolbar from crashing.
MegaMod 8 Open Discussion
|
06-27-2018, 08:02 PM
General MM8 Discussion can go here.
06-28-2018, 09:58 AM
So does this mean there's a newer version than RC5? [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
06-28-2018, 11:07 AM
Yes. There is now a release just titled Mega Mod 8, and not beta or release candidate. This should hopefully be the actual release version.
06-28-2018, 03:38 PM
I downloaded the mod and extracted it to the folder. Loaded the game and enabled the mods, I got a conflict error as soon as I enabled pack 2 and 3. No other mods installed. I figured I would still load the game and try it out and noticed missing icons for some building requirements. Any advice?
06-28-2018, 05:51 PM
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a>, thank you very much for this release. You just recently undated CCJ to 1.76 and I was wondering if the new update of <abbr title="Colonial Charter">CC</abbr> was included in the <abbr title="MegaMod">MM</abbr> 8 release. The PDF file shows <abbr title="Colonial Charter">CC</abbr> 1.75. Again thanks for this release.
06-28-2018, 06:02 PM
Yeah, that's a little hiccup. The <abbr title="Colonial Charter">CC</abbr> 1.76 update was just to include the Modular sets. And since the Modular sets were already in <abbr title="MegaMod">MM</abbr>, <abbr title="Colonial Charter">CC</abbr> 1.76 was included in <abbr title="MegaMod">MM</abbr> before <abbr title="Colonial Charter">CC</abbr> 1.76 was even a thing. But then I compiled 1.76 after I had already made MM8 and didn't want to reupload the whole thing just to change one little thing on the pdf. So, to sum up: Yes, <abbr title="Colonial Charter">CC</abbr> 1.76 is already included in MM8, even though the pdf doesn't say so yet. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
06-28-2018, 06:04 PM
Quote: No you didn't. Your mods turned red as soon as you enabled pack 2 and 3. That's not a conflict error. That just means they are both using the same files. That's normal, and expected, and almost impossible to prevent with something this size. Which buildings are missing building requirement icons? That may be a bug somewhere, but it's unrelated to the mods turning red thing.
06-28-2018, 07:36 PM
I was wondering if the <abbr title="New Medieval Town">NMT</abbr> 3.0 Series : Orchardswas included in the <abbr style="color:#666666;" title="MegaMod">MM</abbr> 8 release?
06-28-2018, 08:09 PM
Quote: Mostly, yes. I don't actually remember the exact details. In the Orchards mod, RedKetchup modeled many new trees, for each of the new seeds. I had given RK access to the tree models that <abbr title="Colonial Charter">CC</abbr> used that overlapped in the Orchards, so some of the models in Orchards are from <abbr title="Colonial Charter">CC</abbr> and some are brand new creations. When I went to integrate Orchards into <abbr title="MegaMod">MM</abbr>, I don't remember what exactly I did. So it's possible that I may have not used a new tree and used the older version from <abbr title="Colonial Charter">CC</abbr>. But all of the seeds from Orchards are in <abbr title="MegaMod">MM</abbr>, even if not all of the exact specific tree models were used. Does that make sense? Quote: <pre dir="ltr" style="color:#212121;"> Please return the white birch to MM8. Without them, gloomy and sad. At least in the decorative version (they were in the second position of urban trees).</pre> <a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2018_06/12.jpg.118f2598627b8a9e1b2a6fe871d71c7c.jpg" data-fileid="3067">[img]<fileStore.core_Attachment>/monthly_2018_06/12.thumb.jpg.0a30503c82b8e7c78a44c5939eb378e4.jpg[/img]</a> |