Colonial Charter 1.7 Dev Blog #1
#21

Quote:
Just now, PredatorBeing said:




 




Is there angled pieces on the fences?




 




Yep, its a full set - got everything




 




Here is the tall fence in grey:




[img]<fileStore.core_Attachment>/monthly_2016_12/preview.png.98c3d4d215e02fc5f5c74039843dc625.png[/img]

#22

I really like these wall sets. Does the tall fence set also sit under ground level and include a drain or barred pass through for spanning small streams? 

#23


I really like that town wall set.




I really like the other wall set too.




Want!




WANT NOW!




[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />

#24

Quote:
4 hours ago, Kristahfer said:




I really like these wall sets. Does the tall fence set also sit under ground level and include a drain or barred pass through for spanning small streams? 




No drain on the wooden wall (its wood). I could add something. Find an image online of something suitable and i'll make it [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

#25


Somewhat related - I'd love some culverts... where I can flatten a short section of a creek and then add culverts at the ends...




or  a culvert that drains into the river, for the quay set...




 



[img]<fileStore.core_Attachment>/monthly_2016_12/14-arched-culvert.jpg.6407880fbd0b8a3a46042920351c5eb0.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2016_12/7-box-culvert.jpg.9676447b07348ea81295cfe49cff0a30.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2016_12/culvert-emptying-into-the-river.jpg.7f1065cd97b284403562378b2cba93a1.jpg[/img]
#26

Quote:
30 minutes ago, Paeng said:




culverts




Ok I'll think of a way to add them in. 


#27

Love those culverts!

#28

On the big city walls that are in <abbr title="MegaMod">MM</abbr> (that I kind of gave up on) one of them has a culvert. It's a ghost piece that extends below ground level, so when it's placed over a river, you can see it. But if it's placed on normal ground, the culvert part is covered by the ground.  Something similar may wor here, too.

#29


I missed this earlier, you only have to look to Quebec to see city walls, some parts of which are still standing, so period wise its not wrong. The Spanish also built wall, St-Augustine had some if I remember correctly. I like the look, if I had one request its for an elevated canon ghost in the naval pattern.




The first 4 are from Quebec, the others from Louisbour, a reconstructed French military city, both 18th century builds.




Also love the walls, again a wonderful addition.




Have you considered Martello towers, [img][/img][img][/img][img][/img][img][/img]https://en.wikipedia.org/wiki/Martello_ , tower they have a nice lookl, and you have many choices of visuals. They could work like the blockhouse.  [img]<fileStore.core_Emoticons>/emoticons/5846347f69072_EmojisApplebyKawaiiDarkToxic495.png[/img]



<a class="ipsAttachLink ipsAttachLink_image" data-fileid="138" href="<fileStore.core_Attachment>/monthly_2016_12/5848739739f95_QuebecGate.jpg.9b56eb23bd3d2d0f1c22ffdb2720f31a.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/5848739739f95_QuebecGate.jpg.9b56eb23bd3d2d0f1c22ffdb2720f31a.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="139" href="<fileStore.core_Attachment>/monthly_2016_12/584873bb05f01_Wall2.jpg.0dba7555cc1a3f167c4c38e710fced65.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/584873bb05f01_Wall2.jpg.0dba7555cc1a3f167c4c38e710fced65.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="140" href="<fileStore.core_Attachment>/monthly_2016_12/Wall.jpg.bdcb74282cdffc3bb06309c8b4ed1b71.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/Wall.jpg.bdcb74282cdffc3bb06309c8b4ed1b71.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="141" href="<fileStore.core_Attachment>/monthly_2016_12/584873f8e995f_FrenchStyle.jpg.30fe8c39103681af0c7bc1901a008e3f.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/584873f8e995f_FrenchStyle.jpg.30fe8c39103681af0c7bc1901a008e3f.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="142" href="<fileStore.core_Attachment>/monthly_2016_12/584874b53d760_LouisbourgGate.jpg.4b14f58f8788a9ec214abbfe306f58ce.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/584874b53d760_LouisbourgGate.jpg.4b14f58f8788a9ec214abbfe306f58ce.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="143" href="<fileStore.core_Attachment>/monthly_2016_12/584874bf5e409_Louisbourg1.jpg.8e8855f64d4cf857bac40042fb68b678.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/584874bf5e409_Louisbourg1.jpg.8e8855f64d4cf857bac40042fb68b678.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="144" href="<fileStore.core_Attachment>/monthly_2016_12/584874c725387_Louisbourg2.jpg.3502598303ee6190c5bcc83097febbc3.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/584874c725387_Louisbourg2.jpg.3502598303ee6190c5bcc83097febbc3.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="145" href="<fileStore.core_Attachment>/monthly_2016_12/584874d1924b7_Louisbourg3.jpg.ac7fc3ae520d828cc5c28ce639693408.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/584874d1924b7_Louisbourg3.jpg.ac7fc3ae520d828cc5c28ce639693408.jpg[/img]</a>


#30


<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/20-denis-de-la-rive/&do=hovercard" data-mentionid="20" href="<___base_url___>/index.php?/profile/20-denis-de-la-rive/">@Denis de la Rive</a> I'll look into it thanks [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



 




At the moment i am working on proper modular garden beds for planting. Heres a preview:




[img]<fileStore.core_Attachment>/monthly_2016_12/gb.png.568d7fc439e517350e60403ed72be7da.png[/img]



 




Here's a look at Ambient Occlusion baking for those interested. I'm using "NVIDIA Mental Ray" because its a little bit nicer than default Scanline rendering:




[Image: ibjrGU.jpg]