Brickworks
#1



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The Brickworks, as the name suggests, makes Bricks; it can also make Charcoal and Coke.<span>  It can be built as an upgrade of the Stacks Burner or directly as a new building. </span>





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Products:





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It uses Clay from the Shore House, and Furnace Fuel from the Fuel Refinery to make Bricks.





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It can make Charcoal from Logs. 





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It also can make Coke from Coal.





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    To build: 40 stone, 15 lumber, 60 Clay, 85 work.

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    Size: 9 by 5

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    Profession: Kilnman

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    Number: 2 maximum

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#2

this version of the brickworks does not make the rooftiles needed for the medieval 2 and 3 tier building set included in MegaMod, you will still need the medieval kiln (and its horrible unhappiness radius!) to complete upgrades in the medieval set.

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#3

Wish you could elaborate on this a bit... 

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#4

@Winkie - On what exactly do you want elaborated?

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#5

I just had a kilnman die of black lung from inhaling smoke.  Does this happen to every kilnman after enough exposure, or is it random like the rocks that kill quarry workers?

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#6

People usually die from old age. They can also die from disease or from being caught by a tornado.  There is also a random chance that every so often, someone dies from an accident or a disease specifically related to their profession. If it's a Kilnman's turn, he dies from black lung.  

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#7

OK, so just to confirm: the program randomly decides it's time for someone to die, then decides who dies, and then decides how - in that order?  So someone who is a kilnman is in no more danger than anyone else?

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#8


safety hole mod which helps save miners also helps lessen other deaths.doesn't stop them but does make them happen less often. it is like giving the bannies safety training.




happiness does not matter much to banished. uness you use the north or norseman mods. most buildings don't even show this radius.roof tiles can be imported.


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#9

Quote:
19 hours ago, Nesr5 said:




OK, so just to confirm: the program randomly decides it's time for someone to die, then decides who dies, and then decides how - in that order?  So someone who is a kilnman is in no more danger than anyone else?




Basically. There is some sort of random "accident" generator in the game that decides when it is time to have an accident and chooses which profession has the accident. I believe each profession also specifies the likelihood that profession will be chosen - that's why those that work in mines and quarries have accidental deaths more often than others. 




The description of the accidental death is in the code and always remains the same until the code is modified. When modders add a new profession, they can describe the way that profession dies if there is an accident.


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#10

OK, so it might still be best to import bricks.  Thanks for the clarification.

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