Natural Diversity - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: Mods General Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=29) +--- Thread: Natural Diversity (/showthread.php?tid=765) |
Natural Diversity - KevinTheCynic - 04-24-2017 <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> if you're not happy with modelling those buildings, might I be presumptious and suggest a collaboration with one of the other modders to make them using your grasses and reeds? But to be completely blunt, I don't think it's necessary for a grass or reed hut to be particularly sophisticated, if it looks a little "rough" that will probably just make it look all the more lived in! Natural Diversity - QueryEverything - 04-24-2017 Thank you for your response <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> Your customer service skills are excellent [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> Natural Diversity - Bartender - 04-25-2017 I have concidered that indeed <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/314-kevinthecynic/&do=hovercard" data-mentionid="314" href="<___base_url___>/index.php?/profile/314-kevinthecynic/">@KevinTheCynic</a>, though at the same time I'm a bit reluctant to start a collaboration on this. I'm a rather extreme perfectionist, so I would likely end up driving the other person crazy fuzzing about tiny little details in their work [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" title=":P" width="20" />. <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> Haha, thanks! I guess I should start thinking about monetizing this project then [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />.. Natural Diversity - Necora - 04-25-2017 Quote: It is actually much easier (for me at least) to make sharp, crisp, new buildings. Making them rough and ready while keeping the polys down is really tricky, and takes a lot of effort/skill in texturing. There are a lot of new buildings in the latest <abbr title="Colonial Charter">CC</abbr> which are a master class in this. Natural Diversity - KevinTheCynic - 04-25-2017 <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> ah yes, I should have realized that from all the trouble that came with making the trees! Natural Diversity - despo20 - 04-25-2017 Quote: It's a good idea! I'll do my best Quote: Certainly! [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img] Quote: I'm also a perfectionist, so a collaboration can be possible. Maybe in some time. However ask if you need help [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> Natural Diversity - Bartender - 04-29-2017 Another week has passed, so it's time for sneak peek #3! This week I have worked on quite a few different things, mainly consisting of bits and pieces for several ideas. Coincidentally there is a recurring theme though.. water! I guess <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> inspired me with his wonderful riffle mod! Firstly, the reeds of last week received an upgrade (they now have leaves), and I started work on the first variant. This one is a Phragmites australis, a widespread species which is commonly used for thatching. <a class="ipsAttachLink ipsAttachLink_image" data-fileid="2207" href="<fileStore.core_Attachment>/monthly_2017_04/Reeds2.png.237ccdd296ff3472163d5ba93be4ef42.png">[img]<fileStore.core_Attachment>/monthly_2017_04/Reeds2.thumb.png.1e0ad69fa4521dd8aa920b91356a5b46.png[/img]</a> Secondly, I have been looking at other ways to improve the natural look of the rivers. I am currently testing the automatic spawning of rocks on the riverbed. These are decorative only, the bannies can't reach them, and they don't block the construction of bridges or semi-aquatic buildings. The current meshes were not intended to be water rocks, so if you think they look a bit weird then we are in agreement. Just see these screens as a 'proof of concept' ;). I intend to make other meshes that are flatter, as the erroding power of the water would make them. <a class="ipsAttachLink ipsAttachLink_image" data-fileid="2208" href="<fileStore.core_Attachment>/monthly_2017_04/WaterRocks.png.fa72cde2ce4a3b22f5317ca79a357a44.png">[img]<fileStore.core_Attachment>/monthly_2017_04/WaterRocks.thumb.png.d60a7d9efc412033980c5b255b6d7a73.png[/img]</a><a class="ipsAttachLink ipsAttachLink_image" data-fileid="2209" href="<fileStore.core_Attachment>/monthly_2017_04/WaterRocksBridge.png.bc7be710f03dfd862f529fc4052be65f.png">[img]<fileStore.core_Attachment>/monthly_2017_04/WaterRocksBridge.thumb.png.ec4fefea6f807aa22d0f67311c32030b.png[/img]</a> Thirdly, the plans for the thatch production chain are taking shape nicely, and it's definitely going to be included in the next version of the mod. I will share more information on how the chain is going to work exactly once there is something to show [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />. And then, last but most certainly not least, I have made a very exciting discovery yesterday evening. While I was testing an idea for one of the buildings of the production chain, I created something that I didn't even think would actually be possible. I made a little video of it being placed, just to prove that this is not a late April fools joke [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" title=":P" width="20" />. https://webmshare.com/play/rZw9D Indeed, it is a placeable pool of water! It looks exactly like the normal water, though ofcourse it is entirely decorational. I have not yet tested if this could be used to make custom rivers and such, but theoretically it should be possible. I will have to play around a bit to see if I can make connecting pieces. If I manage to create such a 'custom water tool' it will not be a part of Natural Diversity though, as it wouldn't fit within the focus of this mod. I'm thinking about adding it to the decoration pack that I promised, or just making it a separate mod all together. That's it for this week, please share any thoughts or ideas [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />! Natural Diversity - Necora - 04-29-2017 I knew if you went down far enough then water appeared, but how did you get the nice sloping bank and round shape? i tried to do this for a hill but it just raised the whole square... although I didn't try very hard. Natural Diversity - Discrepancy - 04-29-2017 wow, excellent <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> Natural Diversity - Bartender - 04-29-2017 Thanks! <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> Actually the water doesn't appear by itself, only if you would lower the ground very close to an existing river or lake. I had to adapt the RiverMaterial.srsl to be able to create it manually, the mesh is just a plane. For the sloping bank I used a floor mesh like the quarry does. Then I used the decal to make it show the right terrain under the water. |