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Mod idea: Golden Age Netherlands - Printable Version

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Mod idea: Golden Age Netherlands - Wimminz_HK - 03-19-2017



I would love to see a mod about the Netherlands in the 17-th century, the Golden Age of the country. 




Does this kind of mod exist already? Or would anyone like to work on it? [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> Some ideas:


  • In terms of architecture, there is a typical Dutch style for almost any building in the current game. There is also a difference between city houses (like inner city of modern Amsterdam, stone-based) and village houses (example is Volendam or Harderwijk as a port city, wood-based).

  • Some example industries could be
    <ul><li>
    Having different types of fish, and different ways to process fish (e.g. herring with onion at the port market place),

  • The spice trade (new food items like cinnamon, shipyards to 'produce' these),

  • General trading support buildings (permits to trade with different parties, items required to package traded goods like barrels and crates),

  • Art/painting guild (created from paper/oil/paint/wooden frames, art school),

  • Flower industry (using compost from animals, greenhouses, new disaster 'the tulip crash' which destroys the economy), 

  • A banking industry with buildings like a stock exchange, and

  • An auction house as a land-based alternative to the water traders, where prices can differ randomly.

</li>
[*]
Using a watermill to create 'polders' within the game using the villagers, instead of using the flatten land tool, to make the process of reclaiming land more realistic. The watermill looks like a normal windmill but can have a circle or square like the forester building that over 2-3 years turns water into land. 

[*]
Flooding as a disaster, and dykes to prevent this from happening. 

[*]
Lakes that freeze over in winter? This would be applicable to any winter-based game. 

</ul>