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Intervale - Printable Version

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Intervale - Necora - 05-25-2017



Welcome to the region of Intervale. A small valley with flowing brooks, a meandering river, a couple of lakes, and proximity to the (imaginary) ocean, Intervale seems like the ideal place to settle. Indeed, our intrepid bannies believe this very thing, and after landing decided to make the most of the dense forests that line the valley. The first hamlet was established in the forest, with a flax gatherer, food gatherer, and some basic production buildings for tools and lumber. Surrounding the hamlet is three forestry towers (vanilla trees) making a triangle shape, where gatherers, hunters, and trappers have begun to harvest the rich forest fauna and flora. A small, close knit community is starting to grow around these resources, which have the potential to be very lucrative if they play their cards right. 




[img]<fileStore.core_Attachment>/monthly_2017_05/Intervale01.jpg.c9bdca9c8acd03722c164c097eab4090.jpg[/img]



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Intervale - Necora - 05-26-2017



The small forest hamlet was starting to get a little cramped, so the woodland folk decided to expand into some more open land in hope of supplementing their food with farming and also developing more industry to make use of the forest products. A furrier set up, and started to produce high quality fur and pelt coats, and a blacksmith and even a spinner was built to start making some hardy tools with twine handles, maximizing the efficiency of the lumber cutters. So far, so good in Intervale. Indeed, not long after expanding out the forest folk found they had more space for homes and established the first church and school in the area, officially naming the new settlement Colwyn's Pond after one of the founding fathers who passed away from old age. 




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Intervale - portiadavenport - 05-26-2017


Nice one! I loathe that horrible orange road and wish they'd change it whoever did it, but it actually works rather well with your village in the tree area [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> 




Intervale - Necora - 05-26-2017


Quote:
54 minutes ago, portiadavenport said:




 




Nice one! I loathe that horrible orange road and wish they'd change it whoever did it, but it actually works rather well with your village in the tree area [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> 




 




Well the one in these pics, that would be me [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> I made it because PEI (one of the regions I'm basing some of the content on) is famous for its red dirt and red roads. I thought it would add a nice bit of colour, especially compared to the vanilla roads. Although I do wonder if the colour settings on my laptop are slightly dull and it is brighter on other systems. But, it shouldn't over ride anything, and I've not seen anyone else use it, so perhaps there are more roads similar out there you have also seen.




[Image: Red-Dirt-Road-Keith-Watson1.jpg]




Intervale - portiadavenport - 05-27-2017



ahh possibly. I have a road mod by DS I think it is and that has an orange road. I think I'd best shut up now lol




I confess I've never seen red roads like this anywhere well not here in UK anyway