idea to add Colonial Charter Modular - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: General Colonial Charter Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=16) +--- Thread: idea to add Colonial Charter Modular (/showthread.php?tid=421) |
idea to add Colonial Charter Modular - taniu - 12-06-2017 @ <a data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard&referrer=http%253A%252F%252Fblackliquidsoftware.com%252Findex.php" href="<___base_url___>/index.php?/profile/3-kralyerg/" style="color:inherit;" title="Go to Kralyerg's profile">Kralyerg</a> I wrote on WOB and I write here now..upgrade "Soup Kitchen", "Fast Food Stand", "Tropical Greenhouse" why? - because Fast iTropikal do not work without <abbr title="Colonial Charter">CC</abbr> - secondly lack Lime and Banana and there is only in "Tropical Greenhouse" you have to add Bonemeal. Maybe you add this idea to Colonial Charter Modular, for example,1) buildings + food, such as shops and buildinds maybe a small bar - where there would be pasta dishes, dumplings, potato pancakes? 2) a small industry + mines? Please[img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />[img]<fileStore.core_Emoticons>/emoticons/584633cc30e58_EmojisApplebyKawaiiDarkToxic462.png[/img] |