Colonial Charter Modular - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: General Colonial Charter Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=16) +--- Thread: Colonial Charter Modular (/showthread.php?tid=281) Pages:
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Colonial Charter Modular - tuggistar - 06-12-2018 <div class="ipsSpoiler_header"> Spoiler The Order of mods is: Colonial Charter-Journey 1.75 <abbr title="Colonial Charter">CC</abbr> Frontier 1.0.0 Saved and left the game entered and Crash game. Deactivated from the registry. Then: Colonial Charter-Journey 1.75 <abbr title="Colonial Charter">CC</abbr> Stacked shops and Homes 1.0.0 Also saved and left the game entered and Crash game. Deactivated from the registry. Then: Colonial Charter-Journey 1.75 Orchard Foresters 1.0.0 All is well. </div> Colonial Charter Modular - estherhb - 06-12-2018 Try putting the smaller mods first and let me know if it works. Colonial Charter Modular - tuggistar - 06-17-2018 Sorry to take so long. Here is a list of mods which I use most of the time in banished: <div class="ipsSpoiler_header"> Spoiler Banished UI Mod Buxton Scetch Font Real Calendar ru Russian Translation(Lucy Bextor) Better Stock Piles (DS) Cold Realism SeasonFX RK Editors Choice Edition Flax Patch New Flora with Gatherer Pine Set Maritimes Riffle Natural Diversity v1.1 Horse Wagen Infections + 1.0.7 Compaibility Emporium Building Bakery Plus BlackSmith Tools <abbr title="Colonial Charter">CC</abbr> Castle Storage Unhappiness Radius Magazine Materials Happiness Radius Statue Plus Colonial Charter - Journey 1.75 Orchard Foresters <abbr title="Colonial Charter">CC</abbr> Frontier Set (OFF) <abbr title="Colonial Charter">CC</abbr> Stacked Shops and Homes (OFF) Brick Tunnel Build Monuments Cathedral San Miguel Belltower Stable Tool Shed Tropical GreenHouse Soup Kitchen Fast Food Stand PirateCove Grow Roots Grow Ginger Seed Diversity Brown Horse Livestock White Horse Livestock Marble Quarry-A <abbr title="Colonial Charter">CC</abbr> Mod Jade Quarry-A <abbr title="Colonial Charter">CC</abbr> Mod The Fountain-Highborn Society Ivisible Add Collision Color Roads Grassy Roads Covering Irrigate Beta Mini Buildings Renewable Resources Beta 2 Terraform Super BETA All DS Mods from 1.0.7 All ambx61 Mods from 1.0.7 All Necora Mods from 1.0.7 All Kid Mods from 1.0.7 Remaining Red Ketchup Mods Tom Sawyer separated from the North Mods </div> Colonial Charter Modular - Kralyerg - 06-17-2018 Quote: This begs the question: Why don't you try MegaMod, if you're using just about every mod you can find already? Colonial Charter Modular - tuggistar - 06-17-2018 The Mod is too big for my RAM, which I have too little. Plus, if there are updates for mods in Megamod then I will not have a place in the RAM. Megamod me a little bit of an order in the toolbar, too he confusing me. The usual order in the Toolbar is more to my liking. An individual mods are easy to update, and easy to remove if this mod is not needed yet, so not to load too much memory. Colonial Charter Modular - tuggistar - 06-17-2018 How you can use new buildings from mods: <abbr title="Colonial Charter">CC</abbr> Frontier 1.0.0. <abbr title="Colonial Charter">CC</abbr> Stacked shops and Homes 1.0.0. The Mod Orchard foresters along with the Colonial Charter-Journey 1.75 works perfectly. The remaining mods on my list are: D20 Medieval Houses Angainor88-South African Housing Narrow Row Houses MD-Wood Cottage Triangle-Smalltipi Home for Bannies Voeille-Decorative Plants Then old mods about roads, decoration and buildings that do not conflict with anything. Colonial Charter Modular - estherhb - 06-17-2018 When mods turn red, it doesn't mean they conflict; they just affect the same part of the code. The order you have listed them should work fine. Colonial Charter Modular - taniu - 07-08-2018 returning to the theme of "Colonial Charter Modular" - I would be very happy for the future, a mod on themes - Africa and Egypt. We have some very interesting French buildings thanks to @ Angainor88- "South African Housing" and the project is still not finished @ RedKetchup "Rise of the Faraoh ", perhaps @Kralyerg added a landscape with palm trees and African plants and the right climate - hot, tropical. At the southern and northern extremities of the continent there is a Mediterranean climate with hot summer and mild, rainy winters. However, many unusual land mammals still live here today. like giraffes, hippos, zebras, African elephants, two species of rhinoceroses, gorillas and chimpanzees. In Africa, we also encounter the largest predatory animals such as lions, cheetahs, leopards and hyenas, herds of herbivorous antelopes, the largest non-tropics: ostriches, turas and czepigi and large herds of picturesque birds living on lakes and in river floodplains, such as flamingos or pelicans. Maybe @Troy added some African animals, e.g. atylopy, ostriches, zebras, crocodiles, parrots, etc. -at animals and breeding animals, cattle, goats could be added to the stusie breeding - meat, feathers, eggs and camels for meat, milk, skin [wool - lightweight blankets]? This is just my idea, but there are so many great moderators - who can take such to work on such a project ? We have the mod "The North" - winter. Africa - Summer? Greetings[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> [img]<fileStore.core_Attachment>/monthly_2018_07/Africa_2.jpg.2d673411f87be7776729843a67dd4d0b.jpg[/img] [img]<fileStore.core_Attachment>/monthly_2018_07/Kilimandzaro-768x521.jpg.3dff2dcb00add596749f2296a4216307.jpg[/img] [img]<fileStore.core_Attachment>/monthly_2018_07/1024px-Bali_Barat_mangroves.thumb.jpg.9008146dfbdfc4da5fb1e0609b2c84e5.jpg[/img] [img]<fileStore.core_Attachment>/monthly_2018_07/1024px-Dahab_Egypt_Phoenix_dactylifera.thumb.JPG.fdb6df8193b541bbee79fd622f657c82.JPG[/img] [img]<fileStore.core_Attachment>/monthly_2018_07/800px-Fynbos_plants.jpg.fd99824dd7ea3372fbdc5b5c060a60d9.jpg[/img] [img]<fileStore.core_Attachment>/monthly_2018_07/800px-River_Nile_04.jpg.04d6bcc4e3a16037ee6805f14f98f8e7.jpg[/img] [img]<fileStore.core_Attachment>/monthly_2018_07/800px-Garrigue_2007-09-20.JPG.fc244ef9af0462986e9d11237ddb38f7.JPG[/img] [img]<fileStore.core_Attachment>/monthly_2018_07/depositphotos_181349826-stock-photo-wildebeest-african-wildlife-africa-tanzania.thumb.jpg.66a724ad9a48a69e9c0dc60d79550788.jpg[/img] [img]<fileStore.core_Attachment>/monthly_2018_07/LoziBullsSenanga.JPG.6954d49cd72605d2e25d898619fb655d.JPG[/img] Colonial Charter Modular - stiles - 07-08-2018 TUGG,your mod order is wrong. do you have the latest version of banished? the RK does require that. the RK above the NAT DIV will over ride the ND mod.the ND will override the animals of the RK.that is a pick and choose situation.the FLORA mod requires patches available at WOB from NECORA to work with the pine and NAT DIV. you may want to check the TIPS blogs at WOB.there is a write up about how to organize mod orders. i can't see why it is crashing.check your mod order and start a page at WOB if you still have issues. |