MegaMod 8 Open Discussion - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: General MegaMod Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=17) +--- Thread: MegaMod 8 Open Discussion (/showthread.php?tid=237) |
MM8 Discussion - Ketchup - 07-03-2018 Quote: the RK ED mod should not be included in Megamod for the moment , time to give my mod some visibility and being known as a great mod. MM8 Discussion - Sabouma - 07-10-2018 Where did the hardwood forester go? I can't find it with the other foresters... MM8 Discussion - Kralyerg - 07-10-2018 Quote: Since Hardwood falls under the Raw Material flag/limit, it should be in the Raw Materials production toolbar, not in the Log production. MM8 Discussion - Kralyerg - 07-10-2018 Quote: I don't see 2 types of Oats. Do you mean 2 different seeds, or 2 different resources in inventory? I don't see a problem with either one, but I can look again if you tell me which one you mean. Is this with a brand new game, or did you start it with an older version of <abbr title="MegaMod">MM</abbr>? MM8 Discussion - Kralyerg - 07-10-2018 Quote: I'm not sure what the problem is here. Everything looks right in the code, and when I test it myself, the storage cart holds the firewood just fine. Do you have other mods above <abbr title="MegaMod">MM</abbr> when you enable it? MM8 Discussion - withsin09 - 07-11-2018 <span>@Kralyerg, Thanks for this great mod!</span> I'm currently making CC1.76 and MM8 Korean translation mod based on MM7 string table and individual mode string table. But I couldn't find the entire string table included in the MM8. So I need your help. Please, could you give me the entire string table included in MM8 and CC1.76? Thanks again. And thanks too, other mode developers. Sorry for my English. MM8 Discussion - Sabouma - 07-11-2018 Quote: thanks, got it. Another weird thing: new game, 43 years in, and the regular townhall hasn't given me any nomads yet. Am I missing something? I have markets and a trade post MM8 Discussion - paulojl - 07-11-2018 I think you need a boarding house too... not sure.. MM8 Discussion - Ketchup - 07-11-2018 Quote: all depends of the source of the immigration. the vanilla townhall need the vanilla trading post and the vanilla market. none of all other TP or none of all other markets will work. so it depends how has been made the immigration function of the specific building. every modder can alterate the source as he wants. MM8 Discussion - estherhb - 07-11-2018 In <abbr title="Colonial Charter">CC</abbr> you only need a Town Hall. Nomads come from different sides of the map. If Nomads are blocked blocked from reaching your Town Hall by rivers and streams on one side that can cut the frequency of getting Nomads. Maps with lots of streams can make it difficult. You can try placing bridges where needed. |