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How to designate a villager to be a worker of "city water tank"? - Printable Version

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How to designate a villager to be a worker of "city water tank"? - 1234567 - 02-22-2021

I have 1 city water tank but all workers go for work in market, then how to produce "water"?


RE: How to designate a villager to be a worker of "city water tank"? - stiles - 02-23-2021

disable where they are working. click the work box on the market.also enable a worker via the water tower.not all wells will yield water,some are decoration or for fires.


RE: How to designate a villager to be a worker of "city water tank"? - 1234567 - 02-23-2021

(02-23-2021, 10:36 AM)stiles Wrote: disable where they are working. click the work box on the market.also enable a worker via the water tower.not all wells will yield water,some are decoration or for fires.
Let's say i have a market 2/2 and a water tank 1/1; 3 vendors in total
And then 1 market worker has been killed, the water tank worker replaces the vacancy in the market automatically?

What I mean is I am still ok with a market 1/2 and a water tank 1/1 actually (cause two facilities are still working)
but the system always applies the water tank worker to be a market worker, and finally no one works in water tank, it really bothers me a lot Sad


RE: How to designate a villager to be a worker of "city water tank"? - maiden4meldin@gmail.com - 02-23-2021

To allocate workers for the Water, you just need to lower the workers for the shared job description. So a New market, may open up with four vendors. I just turn down the available work slots to 1 instead of 4 or 6. Vendor positions will be filled according to heirachy, So the Markets get first dibs, then other jobs, like the Water Tower, and Distribution Barn, will take a lower precedence, I think. I could be way off and totally wrong about that. But, by making the market's jobs available to be a 1 or 2, then you will still have three vendors taking their jobs. However, if a vendor does die off, and no labourer is around to take their place, then it is the AI that will reassign the remaining two vendors. And not much one can do about that. Other than being sure to have enough labourer's around to take up those positions.

I always know when a new market has been built, cuzz suddenly I end up with no workers in my market carts for logs, and fuel, or my blacksmith markets, their vendor jobs always go to the newest and biggest market, so I have to track it down, reduce the number of vendors. and add in the new vendor jobs to be filled. lol.