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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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Colonial Charter 1.7 Dev Blog #1 - rejectedegg - 12-10-2016


Quote:
8 hours ago, ShockPuppet said:




Build states are done. They took me a long time.




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="187" href="<fileStore.core_Attachment>/monthly_2016_12/buildstates.jpg.a2963a6f369a436bf3ea6d2e387958ab.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/buildstates.thumb.jpg.cdaee2de5dd2d1766c39a5c314fb02b2.jpg[/img]</a>




Theres 9 buildings in total, because 2 of them are add-on tower houses (which should be fun to use anywhere, especially beside the new city walls)




Love em , can't wait to use these in one of my villages [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



I can has Now, yes?   [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



 




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a>     Is something like this possible?




 




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="190" href="<fileStore.core_Attachment>/monthly_2016_12/albert-balch-part-four-a-new-development-in-wedgwood-colonial-house-has-an-emphasized-doorway-with-p-signer-houses-with-pillars_home-decor_peacock-home-decor-de.jpg.4182e2af5456cc1f0e2b5b5f42d0c3b2.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/albert-balch-part-four-a-new-development-in-wedgwood-colonial-house-has-an-emphasized-doorway-with-p--houses-with-pillars_home-decor_peacock-home-decor-de.thumb.jpg.713285a2658614c32b4a3187a4e258ee.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="191" href="<fileStore.core_Attachment>/monthly_2016_12/Aluminum-Window-Boxes.jpg.e2456ccb0b56f5903c302d9d4f2e9ff1.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/Aluminum-Window-Boxes.jpg.e2456ccb0b56f5903c302d9d4f2e9ff1.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="192" href="<fileStore.core_Attachment>/monthly_2016_12/window-boxes-07.jpg.6551ce2d47b0322dba3b7ac5fc986eac.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/window-boxes-07.jpg.6551ce2d47b0322dba3b7ac5fc986eac.jpg[/img]</a>




The shutters, window boxes and that door frame in the first picture  [img]<fileStore.core_Emoticons>/emoticons/5846305e90b1c_EmojisApplebyKawaiiDarkToxic774.png[/img][img]<fileStore.core_Emoticons>/emoticons/5846305e90b1c_EmojisApplebyKawaiiDarkToxic774.png[/img][img]<fileStore.core_Emoticons>/emoticons/5846305e90b1c_EmojisApplebyKawaiiDarkToxic774.png[/img][img]<fileStore.core_Emoticons>/emoticons/5846305e90b1c_EmojisApplebyKawaiiDarkToxic774.png[/img]




Colonial Charter 1.7 Dev Blog #1 - cainacol12 - 12-10-2016


Oh wow. These are all incredible. I now have the big struggle of wanting this to be out now so I can use them in my town and wanting to give you as much time a possible so even more genuis things can be produced. These are just too good. 




Colonial Charter 1.7 Dev Blog #1 - KevinTheCynic - 12-10-2016


I can't add anything more to what rejectedegg and cainacol12 said except to agree with them, these buildings are great and I can't wait to have them in a game.




Colonial Charter 1.7 Dev Blog #1 - Denis de la Rive - 12-10-2016


Blame it on cat! [img]<fileStore.core_Emoticons>/emoticons/5846347f69072_EmojisApplebyKawaiiDarkToxic495.png[/img]



Colonial Charter 1.7 Dev Blog #1 - rejectedegg - 12-10-2016


Quote:
20 minutes ago, Denis de la Rive said:




Blame it on cat! [img]<fileStore.core_Emoticons>/emoticons/5846347f69072_EmojisApplebyKawaiiDarkToxic495.png[/img]



I don't get it  [img]<fileStore.core_Emoticons>/emoticons/blush.png[/img]/emoticons/blush@2x.png 2x" title=":$" width="20" />[img]<fileStore.core_Emoticons>/emoticons/wacko.png[/img]/emoticons/wacko@2x.png 2x" title=":S" width="20" />




Colonial Charter 1.7 Dev Blog #1 - Denis de la Rive - 12-10-2016


Quote:
10 hours ago, ShockPuppet said:




I just had to redo all the new AO bakes because i flamingo'd up (its like a cock up only much bigger - red dwarf anyone?)



Quote:
Quote



<blockquote class="ipsQuote" data-ipsquote="" data-ipsquote-contentapp="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentcommentid="1235" data-ipsquote-contentid="263" data-ipsquote-contenttype="forums" data-ipsquote-timestamp="1481399206" data-ipsquote-userid="6032" data-ipsquote-username="rejectedegg">
<div class="ipsQuote_citation">
1 hour ago, rejectedegg said:




I don't get it  [img]<fileStore.core_Emoticons>/emoticons/blush.png[/img]/emoticons/blush@2x.png 2x" title=":$" width="20" />[img]<fileStore.core_Emoticons>/emoticons/wacko.png[/img]/emoticons/wacko@2x.png 2x" title=":S" width="20" />


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Its a character on the Red Dwarf SF TV show. 





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-10-2016



Covered bridge




 




[Image: MmTZL5.jpg]



 





Colonial Charter 1.7 Dev Blog #1 - stiles - 12-10-2016


Quote:
On Tuesday, December 06, 2016 at 4:50 PM, ShockPuppet said:




I like you. Feel free to hang out on the site as much as you like. Snacks on the top shelf, drinks in the cooler. Watch anything you like on the TV, but stay away from Disney - it makes <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a> nervous.




<<< looks around for cooler. "who forgot to fill it??? it wasn't my turn to buy the beer."





Colonial Charter 1.7 Dev Blog #1 - stiles - 12-10-2016



<div class="ipsSpoiler_header">
Spoiler




 



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<!--StartFragment-->does that covered bridge come with different roof styles?





Colonial Charter 1.7 Dev Blog #1 - elemental - 12-10-2016


Quote:
1 hour ago, ShockPuppet said:




Covered bridge




 




[Image: MmTZL5.jpg]




 




The very top bit on the roof... That dark-light-dark-light pattern might look a bit weird spanning a wide river. it's hard to tell without actually seeing it in game.