Colonial Charter 1.7 Dev Blog #1 - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: General Colonial Charter Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=16) +--- Thread: Colonial Charter 1.7 Dev Blog #1 (/showthread.php?tid=1559) |
Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-07-2016 The garden bed kit has different pieces and people know how to walk over the top of them (instead of ghosting through them [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> ) Its got 2 main features, dirt pieces, and wooden edge pieces. The wooden pieces are your edges, there's straight ones and corner ones and tight ones. After they're built you can go ahead and build the dirt squares to fill it all up. These will all be "roadbound" meaning both road decorations/plants and ghost decorations/plants will be able to be built there. Colonial Charter 1.7 Dev Blog #1 - AzemOcram - 12-07-2016 Nice! The garden bed will look great in a backyard. I really like how you used Ambient Occlusion, I never figured that out. Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-08-2016 Im making a partially sunk rock bridge, good for the small rivers. (some of the existing Plank Bridge in the shot for no particular reason) [img]<fileStore.core_Attachment>/monthly_2016_12/rockbridge.png.bce44f35c2726cb612a9aeb5e7c87f71.png[/img] Colonial Charter 1.7 Dev Blog #1 - Discrepancy - 12-08-2016 Brilliant idea! [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> looks good. Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-08-2016 Tomorrow I'll make a fallen tree log bridge. I'm hoping to start on a covered bridge for the big rivers too (sleepy hollow anyone?) Colonial Charter 1.7 Dev Blog #1 - rejectedegg - 12-08-2016 Quote: I 10000000000 (infinite 0's) agree with this (including the part about the Military stuff) And with that being said ... you get my 100 Thumbs Up [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />[img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img] (that is 2 hands with 50 thumbs per hand) Colonial Charter 1.7 Dev Blog #1 - rejectedegg - 12-08-2016 Quote: I never thought about using some of the pieces in it out of the context they were made for , but I must admit <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6-estherhb/&do=hovercard" data-mentionid="6" href="<___base_url___>/index.php?/profile/6-estherhb/">@estherhb</a> you are now giving me some great ideas on other uses for it [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> And yeah I have the same problem with Debug, I have to slap my hand to keep from trying to give myself the materials that I need to build something that I would like to build before I am meant to build it [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" />[img]<fileStore.core_Emoticons>/emoticons/5846341c16f5c_EmojisApplebyKawaiiDarkToxic476.png[/img][img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> Colonial Charter 1.7 Dev Blog #1 - rejectedegg - 12-08-2016 Quote: Rut- Oh Can of Worms opened [img]<fileStore.core_Emoticons>/emoticons/5846347f69072_EmojisApplebyKawaiiDarkToxic495.png[/img] Who's the leader of the club, That's made for you and me? M-I-C-K-E-Y M-O-you-S-E! Hey there! Hi there! Ho there! Your as welcome as can be, M-I-C-K-E-Y M-O-you-S-E! <a class="ipsAttachLink ipsAttachLink_image" data-fileid="158" href="<fileStore.core_Attachment>/monthly_2016_12/584971413a6b0_mickeymouse.gif.0e4d6fa93a5adc5ccad7ee42a87697a3.gif">[img]<fileStore.core_Attachment>/monthly_2016_12/584971413a6b0_mickeymouse.gif.0e4d6fa93a5adc5ccad7ee42a87697a3.gif[/img]</a> Mickey Mouse! Donald Duck! Mickey Mouse! Donald Duck! <a class="ipsAttachLink ipsAttachLink_image" data-fileid="159" href="<fileStore.core_Attachment>/monthly_2016_12/584971ab79c40_donaldduck.jpg.4aa0a99452fd4a15ac1f16979ec1a7ec.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/584971ab79c40_donaldduck.jpg.4aa0a99452fd4a15ac1f16979ec1a7ec.jpg[/img]</a> Forever let us hold our banner High, high, high. High! Come along lets sing the song And join the jamberre! M-I-C-K-E-Y M-O-you-S-E! And ofc there is this https://www.youtube.com/watch?v=I6tskvpK9VY Colonial Charter 1.7 Dev Blog #1 - PredatorBeing - 12-08-2016 First, the rock bridge. That's genius! Could also do a wood one, where the logs stand on end. Second, if you make the wooden edge pieces for the garden 2 to 4 times taller, you'll have yourself a really nice looking retaining wall. I've been using palisade walls for that, looks a bit off. Of course, there is probably other things that could be used I have missed as well. So much stuff. Don't know how you all find the time. Cant wait to see the upcoming topiary. [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-08-2016 Finished baking the Ambient Occlusion for the new rock bridge today. Now, onto the next addition... |