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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-15-2017



Sample of the new forest audio.




This sound is only present during warm months.




<iframe data-controller="core.front.core.autosizeiframe" scrolling="no" src="<___base_url___>/index.php?app=core&module=system&controller=embed&url=https://soundcloud.com/user-482537978/cc-17/s-hBckB" style="height:410px;"></iframe>



This sound is my own composition of 3 different sounds of outdoors.



 




 





Colonial Charter 1.7 Dev Blog #1 - josito - 01-15-2017



Sounds very pleasing! [img]<fileStore.core_Emoticons>/emoticons/58462e857649b_EmojisApplebyKawaiiDarkToxic125.png[/img][img]<fileStore.core_Emoticons>/emoticons/58462e86206e3_EmojisApplebyKawaiiDarkToxic126.png[/img]



 





Colonial Charter 1.7 Dev Blog #1 - Autom - 01-15-2017


Yeah ! Sounds amazing, good job ! [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Colonial Charter 1.7 Dev Blog #1 - Ketchup - 01-15-2017


yup sounds amazing !




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-16-2017



Busy weekend with some retexturing and 3d alterations, including for the food trading post and the dry good trading post. If you play megamod you should be familiar with them.




Kralyerg has been doing some more code based edits, much [img]<fileStore.core_Emoticons>/emoticons/58462dae04630_EmojisApplebyKawaiiDarkToxic617.png[/img]



Also, we store our code on bitbucket, today I spent hours shifting everything <abbr title="Colonial Charter">cc</abbr> related over to GitLab. Sadly it wouldn't auto import itself. This gives us 5 times the storage so we won't ever have to worry about going over the limit.




Lots of little bugs found and more to fix. Shouldn't be too long until you'll be able to play 1.7




 





Colonial Charter 1.7 Dev Blog #1 - cainacol12 - 01-16-2017



 



Quote:
1 hour ago, ShockPuppet said:




Busy weekend with some retexturing and 3d alterations, including for the food trading post and the dry good trading post. If you play megamod you should be familiar with them.




Kralyerg has been doing some more code based edits, much [img]<fileStore.core_Emoticons>/emoticons/58462dae04630_EmojisApplebyKawaiiDarkToxic617.png[/img]



Also, we store our code on bitbucket, today I spent hours shifting everything <abbr title="Colonial Charter">cc</abbr> related over to GitLab. Sadly it wouldn't auto import itself. This gives us 5 times the storage so we won't ever have to worry about going over the limit.




Lots of little bugs found and more to fix. Shouldn't be too long until you'll be able to play 1.7




 




Yay!!! [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />




Colonial Charter 1.7 Dev Blog #1 - Necora - 01-16-2017


Can you make ambient sounds come on just in the spring? Around here the woods are alive with the sound of spring peepers and other frogs, would be a great addition especially to the marsh/swamp maps...




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-16-2017


Quote:
7 hours ago, Necora said:




Can you make ambient sounds come on just in the spring? Around here the woods are alive with the sound of spring peepers and other frogs, would be a great addition especially to the marsh/swamp maps...




It's coded by default as warm and cold months, not by seasons unfortunately 





Colonial Charter 1.7 Dev Blog #1 - elemental - 01-16-2017


Another limitation.  [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" />  But most of us are use to that by now.  It would be nice to have different sounds in spring and summer to give more of a distinction between those two seasons.




Colonial Charter 1.7 Dev Blog #1 - Blinkin - 01-16-2017


If we would only know a group of genius and ambitious people who would love to make their own Banished like game..

Oh wait, we do! [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" title=":P" width="20" />[img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />