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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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Colonial Charter 1.7 Dev Blog #1 - Doctor_Dodo - 01-06-2017


The new trader is one piece of beaty. It looks great. And I really like the guild style signs!




Colonial Charter 1.7 Dev Blog #1 - elemental - 01-06-2017


Just changing those two roof textures makes it look like a completely different building. Even better than it was before. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-06-2017


Quote:
12 hours ago, KevinTheCynic said:




Hmm...




<strong style="font-weight:bold;color:rgb(102,102,102);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(251,251,251);">"Hop on in to my boat, oh children of the village, for i bring sugar cookies from a foreign land..."</strong>




Sounds suspicious. It's almost like the trader is the Pied Piper, just sayin'...




But of course he's not, because then he'd play the fiddle, and that'd give him a whole other name... it clearly says "Trader" [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> No fiddlers here.





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-06-2017



a different kind of market




[img]<fileStore.core_Attachment>/monthly_2017_01/tease1.png.400fa6cfce06359748869dbb688020d1.png[/img]



[img]<fileStore.core_Attachment>/monthly_2017_01/tease2.png.3536484b21f582e0f7a7c7a199ce38de.png[/img]




Colonial Charter 1.7 Dev Blog #1 - Feneris - 01-06-2017


I wonder could you do a market like that in parts that can be joined up? Like say an edibles and a materials markets




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-06-2017


Quote:
41 minutes ago, Feneris said:




I wonder could you do a market like that in parts that can be joined up? Like say an edibles and a materials markets




yeah i thought that too




For 1.7, this is a market. Later on I will hope to make it an empty cover, and you will be able to build special market stalls of many types and arrangements inside. Its far too much work for me at the moment though to do that, I want to work on many other things right now too.





Colonial Charter 1.7 Dev Blog #1 - elemental - 01-07-2017


Love that new market. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  I know I keep asking for more texture variants, but could you please please please make another version using one of your other roof textures, just for a bit more variety? Maybe something less rustic, like the roof seen on the coaching inn? This one looks great but having a couple of versions to choose from is always a good thing. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-07-2017


Quote:
1 hour ago, elemental said:




another version using one of your other roof textures




Yeah I tried it with officer townhouse roof and it also looked good





Colonial Charter 1.7 Dev Blog #1 - jesta - 01-07-2017



Great Stuff in Here. I really dig the more gritty Look of the new buildings. Quick question: the mega Mod Download page says it including <abbr title="Colonial Charter">CC</abbr> 1.7 Alpha 007. How much of this is including there?




And a Suggestion: https://de.wikipedia.org/wiki/Wiekhaus




Sorry, No other languages available. Its basicly Towers in the Wall that Developed into houses or houses Sitting on the Wall that could Serve as Towers in case of an Attack.




Also those pics are of walls of average Size cities in north east germany. They are simple walls without Space to Walk on top. Any Chance I can get a one Square Wide "simple" Wall?





Colonial Charter 1.7 Dev Blog #1 - Kralyerg - 01-07-2017


Quote:
11 minutes ago, jesta said:




the mega Mod Download page says it including <abbr title="Colonial Charter">CC</abbr> 1.7 Alpha 007. How much of this is including there?




 




Nothing in this thread is included in the current 0.06 version of MegaMod. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />