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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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Colonial Charter 1.7 Dev Blog #1 - QueryEverything - 01-02-2017


Quote:
3 minutes ago, elemental said:




option is to make the signs as separate optional add-ons that the player can build or not build, but that would be more work.




Extend the decorations mod perhaps?





Colonial Charter 1.7 Dev Blog #1 - stiles - 01-02-2017


yes,KRALYERG,i have those. was thinking we need another variety of them that can be built earlier in game before we build up to the building supplies.




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-03-2017



Ok so ive come to a different arrangement. The sign is now a old style guild shield, it sits inside and is only visible from the front. Looks rather nice.




[Image: lvrIVz.jpg]



Im sure they wont even be noticed.




Because you can build these things on roads for half of them, theyre only really 2 tiles big.




 





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-03-2017


So if i was to make them an F variant which was just the barrels/crates, what would people think?




Colonial Charter 1.7 Dev Blog #1 - QueryEverything - 01-03-2017


Quote:
1 hour ago, ShockPuppet said:




Ok so ive come to a different arrangement. The sign is now a old style guild shield, it sits inside and is only visible from the front. Looks rather nice.




[Image: lvrIVz.jpg]




Im sure they wont even be noticed.




Because you can build these things on roads for half of them, theyre only really 2 tiles big.




 




Sooooo happy ....  *love

Great work <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a>





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-03-2017



something new coming soon




[img]<fileStore.core_Attachment>/monthly_2017_01/new.jpg.e4225454a5cd804aebc09bd0d1315358.jpg[/img]




Colonial Charter 1.7 Dev Blog #1 - DesoPL - 01-03-2017


Quote:
6 hours ago, ShockPuppet said:




So if i was to make them an F variant which was just the barrels/crates, what would people think?




Sounds cool.





Colonial Charter 1.7 Dev Blog #1 - Feneris - 01-03-2017


I definitely like these unintrusive signs a lot more




Colonial Charter 1.7 Dev Blog #1 - elemental - 01-03-2017


Quote:
13 hours ago, ShockPuppet said:




So if i was to make them an F variant which was just the barrels/crates, what would people think?




Pretty sure you already know that I like that idea. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />




Colonial Charter 1.7 Dev Blog #1 - KevinTheCynic - 01-03-2017



I like the look of those new signs!




As for the F variants of the storage buildings, I'm always happy to have more variety but I can live with just the one version... yeah yeah I'm a fence sitter! [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" title=":P" width="20" />