BlackLiquid Forums
Colonial Charter 1.7 Dev Blog #1 - Printable Version

+- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum)
+-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6)
+--- Forum: General Colonial Charter Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=16)
+--- Thread: Colonial Charter 1.7 Dev Blog #1 (/showthread.php?tid=1559)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38


Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-01-2017


The storage lean to will have the different types.




Colonial Charter 1.7 Dev Blog #1 - QueryEverything - 01-01-2017


[img]<fileStore.core_Emoticons>/emoticons/wub.png[/img]/emoticons/wub@2x.png 2x" title=":x" width="20" />



Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-01-2017


<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_01/segfse2g.jpg.b295cdb8a9372045e89283cba5bba087.jpg" data-fileid="683">[img]<fileStore.core_Attachment>/monthly_2017_01/segfse2g.thumb.jpg.22a3de00e4fa1e8a204aef5bffdbe5c6.jpg[/img]</a><a class="ipsAttachLink ipsAttachLink_image" data-fileid="682" href="<fileStore.core_Attachment>/monthly_2017_01/segfseg.jpg.2cf851fdd9842ae47626fedd94ca9668.jpg">[img]<fileStore.core_Attachment>/monthly_2017_01/segfseg.thumb.jpg.f425044ea8b2dfed4ab94cafe3d2b270.jpg[/img]</a>




Colonial Charter 1.7 Dev Blog #1 - Feneris - 01-01-2017


Very medieval. Really, you guys could make a whole game out of the assets you are creating




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-01-2017


we know... thats also part of the point lol




Colonial Charter 1.7 Dev Blog #1 - elemental - 01-01-2017


Yes, Banished 2, without all the silly limitations. (does anyone else find it strange that Luke hasn't added an expansion or DLC or something like that? I mean a horse and cart add-on... I'd pay money for that. But no... nothing...)




Colonial Charter 1.7 Dev Blog #1 - elemental - 01-01-2017



I like that new white and stone theme you are creating. A dry goods storage in that style would be good.




That grey building looks good too, whatever it is.





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-01-2017



That's a good point about a dry goods storage. 




The grey building is to be a better themed version of the edible food market, but it is not yet completed. Both will be available 




I've had fun texturing the stone at the bottom, using our typical stone texture but making it appear aged.





Colonial Charter 1.7 Dev Blog #1 - elemental - 01-01-2017


Speaking of the edibles market, can you take that model and make another version that stocks tools and clothing and fuel, and maybe also materials? Then the two of them could be used as separate halves of a larger market area that stocks everything that houses need. No need to change colours or textures, the point is for them to look the same (or at least very similar).




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 01-01-2017


Yeah that's a good idea <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/2413-elemental/&do=hovercard" data-mentionid="2413" href="<___base_url___>/index.php?/profile/2413-elemental/">@elemental</a>