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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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Colonial Charter 1.7 Dev Blog #1 - Vaypah Gaming - 12-30-2016


Oh no! So many more new pretties! I'm trying to break my Banished addiction and you keep making it look so tempting all the time! That goes for <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a> too.. wherever he may be hiding




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-30-2016



Not quite as fast as the sawmill but gets the job done




 




[Image: HOl0n7.jpg]



 





Colonial Charter 1.7 Dev Blog #1 - josito - 12-30-2016


Lovely statues! 




Colonial Charter 1.7 Dev Blog #1 - Feneris - 12-31-2016


I'm really liking these ramshackle buildings can you do a few houses like that?




Colonial Charter 1.7 Dev Blog #1 - josito - 12-31-2016


The houses from the Dock Set fit in this look




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-31-2016


Quote:
5 hours ago, Feneris said:




I'm really liking these ramshackle buildings can you do a few houses like that?




probably could yeah




 




Heres 2 new buildings:




[Image: PVRmf0.jpg]



 





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-31-2016


Keen observers will note that theres been some additions we already have. Bakery. Windmill. Water Tank. Etc. The reason is, we've wanted visually better versions or more variety.




Colonial Charter 1.7 Dev Blog #1 - elemental - 12-31-2016


More variety is always a good thing.




Colonial Charter 1.7 Dev Blog #1 - Feneris - 12-31-2016


Quote:
6 hours ago, elemental said:




More variety is always a good thing.




Agreed





Colonial Charter 1.7 Dev Blog #1 - QueryEverything - 12-31-2016



Very exciting!!  )

Is it at all possible to get the storage, to be 'protein only' &/or 'fruit & veg'.  I'm finding that either my Hunters dominated the local storage which means my gatherers lose theirs, or the other way around.  If I then build added storage in the area I then find other "stuff" in there, my Bannites seem to carry odd things, and drop it like lint everywhere in barns, far far away, from where the item was originally.  (I found candles in my storage unit on the other side of the map from the trader!!).




Also, a small footprint, like Red's tiny & small medieval storage, they fit right in with the outposts. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

You can see below how i've used Necora's Edibles storage as it's smaller than the Granary in the Medieval set, and smaller than the Meat Locker.




 




[img]<fileStore.core_Attachment>/monthly_2017_01/5868931345e1f_Screenshot84mods.jpg.7cc33f1f97316cdece0a790b8624e4af.jpg[/img]



 




I can't wait to see how everything else comes about though [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />