Colonial Charter 1.7 Dev Blog #1 - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: General Colonial Charter Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=16) +--- Thread: Colonial Charter 1.7 Dev Blog #1 (/showthread.php?tid=1559) |
Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-27-2016 Playing a bit of <abbr title="Colonial Charter">CC</abbr> with the New England Colonial buildings: Colonial Charter 1.7 Dev Blog #1 - Vrayna - 12-27-2016 So pretty! Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-27-2016 A bunch of new content The small chapel holds 160 The old barn slightly more storage than a regular barn, but cannot be upgraded the lean-to storage is a small 2x2 general storage (right sides of the log cabins) Colonial Charter 1.7 Dev Blog #1 - ozarkcrafter - 12-27-2016 Good fences make great neighbors they say! I like that picket fence. Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-27-2016 Very rarely youll find these new rocks sitting along your waterline. Gather them up for stone and occasional salt. Colonial Charter 1.7 Dev Blog #1 - Feneris - 12-27-2016 Excuse me while I scream in joy. I am so looking forward to this update. (Then again, when am I not looking forward to a <abbr title="Colonial Charter">CC</abbr> update?) Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-29-2016 the quest of mine for a better bakery has ended, ive just finished this in 3d: <a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/bakerytemp.jpg.3023d4095b413388545cc185df55afe2.jpg" data-fileid="529">[img]<fileStore.core_Attachment>/monthly_2016_12/bakerytemp.thumb.jpg.6ecf3cf5bdc07060477a9ac82bd1acd5.jpg[/img]</a> Had a bit of fun with the big chimney Colonial Charter 1.7 Dev Blog #1 - Necora - 12-29-2016 I love that Bakery. The bakery buildings (sorry for who ever made the last iteration!!) has always been a sore point for me when making towns because it just didn't fit! Same with the candle maker... Colonial Charter 1.7 Dev Blog #1 - stiles - 12-29-2016 can we get you to name the new bakery by a different name?? i have a couple bakery mods and they wont all work together texturewise. seems depending on the load order 1 overpowers the other. the 1 above sure looks better than the harry potter haunted thing we had before.lol. Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-29-2016 I redid the chandlery texture. Anyways heres some new stuff [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> youll notice the 2 houses in the middle have "tower" attachments, much like the conservatory. Should be able to use in interesting ways. Behind the new Old Church you can see a small stone seafarers shrine (chapel). That thing is really handy. The lean to, which is highlighted, is also extremely useful. Oh yeah, i made all the houses stick to the grid system so they do the rowhouse connection thing (they touch) if desired. |