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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-27-2016



Playing a bit of <abbr title="Colonial Charter">CC</abbr> with the New England Colonial buildings:




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Colonial Charter 1.7 Dev Blog #1 - Vrayna - 12-27-2016


So pretty!




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-27-2016



A bunch of new content




The small chapel holds 160




The old barn slightly more storage than a regular barn, but cannot be upgraded




the lean-to storage is a small 2x2 general storage (right sides of the log cabins)




[Image: QJY0oX.jpg]




Colonial Charter 1.7 Dev Blog #1 - ozarkcrafter - 12-27-2016


Good fences make great neighbors they say! I like that picket fence.




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-27-2016



Very rarely youll find these new rocks sitting along your waterline. Gather them up for stone and occasional salt.




[Image: e4JLXy.jpg]



 





Colonial Charter 1.7 Dev Blog #1 - Feneris - 12-27-2016


Excuse me while I scream in joy. I am so looking forward to this update. (Then again, when am I not looking forward to a <abbr title="Colonial Charter">CC</abbr> update?)




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-29-2016



the quest of mine for a better bakery has ended, ive just finished this in 3d:




 




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/bakerytemp.jpg.3023d4095b413388545cc185df55afe2.jpg" data-fileid="529">[img]<fileStore.core_Attachment>/monthly_2016_12/bakerytemp.thumb.jpg.6ecf3cf5bdc07060477a9ac82bd1acd5.jpg[/img]</a>




Had a bit of fun with the big chimney 





Colonial Charter 1.7 Dev Blog #1 - Necora - 12-29-2016


I love that Bakery. The bakery buildings (sorry for who ever made the last iteration!!) has always been a sore point for me when making towns because it just didn't fit! Same with the candle maker...




Colonial Charter 1.7 Dev Blog #1 - stiles - 12-29-2016


can we get you to name the new bakery by a different name?? i have a couple bakery mods and they wont all work together texturewise. seems depending on the load order 1 overpowers the other. the 1 above sure looks better than the harry potter haunted thing we had before.lol.




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-29-2016



I redid the chandlery texture.




 




Anyways heres some new stuff [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



youll notice the 2 houses in the middle have "tower" attachments, much like the conservatory. Should be able to use in interesting ways.




 




Behind the new Old Church you can see a small stone seafarers shrine (chapel). That thing is really handy.




 




The lean to, which is highlighted, is also extremely useful.




 




Oh yeah, i made all the houses stick to the grid system so they do the rowhouse connection thing (they touch) if desired.




 




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