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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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+--- Thread: Colonial Charter 1.7 Dev Blog #1 (/showthread.php?tid=1559)

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Colonial Charter 1.7 Dev Blog #1 - DesoPL - 12-20-2016


Shock any chances that Alaska style map will be possible for lake waters and flat plains? <3




Colonial Charter 1.7 Dev Blog #1 - TuffDwarf - 12-21-2016



Just wanted to say how much in awe I am of the work you do on Banished. Every time I visit the forums and see the new work on <abbr title="Colonial Charter">CC</abbr> v1.7 my mouth waters.  Is there any timeline on a release? Spring? Summer? Tomorrow?  LOL




And Happy Holidays, whatever your flavour, to all members and devs. May 2017 be all you've hoped for, and more.





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-21-2016



as ive been working on <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3372-the-pilgrim/&do=hovercard" data-mentionid="3372" href="<___base_url___>/index.php?/profile/3372-the-pilgrim/">@the Pilgrim</a> colonial houses ive been inspired to update the textures for our existing saltbox houses




[Image: 2W4spJ.jpg]



 





Colonial Charter 1.7 Dev Blog #1 - Paeng - 12-21-2016


Yeah, more "grunge"... cool! [img]<fileStore.core_Emoticons>/emoticons/cool.png[/img]/emoticons/cool@2x.png 2x" title="B|" width="20" />



Colonial Charter 1.7 Dev Blog #1 - elemental - 12-21-2016


Just that one pic is certainly an improvement on what they are now. Looks good in that landscape too.




Colonial Charter 1.7 Dev Blog #1 - cainacol12 - 12-25-2016


Any chance we are getting a xmas present in the form of 1.7 (hehehe) [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-25-2016


Quote:
4 hours ago, cainacol12 said:




Any chance we are getting a xmas present in the form of 1.7 (hehehe) [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



I wish [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



 




We prefer quality content over early content.





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-25-2016



How far along are we?




In terms of assets, almost finished. That is to say that much of the 3D and 2D content has been made already. 




In terms of porting assets into the <abbr title="Colonial Charter">cc</abbr> mod, not yet half way.




It's a very tedious process, and there's a lot of polishing to do. Lots of toolbar icons to make. Lots of things to consider, such as making a new pine trees only forester and ensuring that the new roads get proper snow. 




 




.




 




Thinking about much later.... People will be happy when we split the mod up, we know. That will come later.




Due to the interwoven nature of <abbr title="Colonial Charter">CC</abbr> we expect the main items to be separated are themed sets and decorations.





Colonial Charter 1.7 Dev Blog #1 - josito - 12-26-2016


Thank you for the update! And no rush, we're happy to wait for that awesome update that's coming. Happy New Year everybody! [img]<fileStore.core_Emoticons>/emoticons/58463058b6053_EmojisApplebyKawaiiDarkToxic540.png[/img]



Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-26-2016



A smaller stone chapel, slightly bigger than the parish house (1 tile height taller)




[Image: pAajns.jpg]