Colonial Charter 1.7 Dev Blog #1 - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: General Colonial Charter Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=16) +--- Thread: Colonial Charter 1.7 Dev Blog #1 (/showthread.php?tid=1559) |
Colonial Charter 1.7 Dev Blog #1 - Blinkin - 12-19-2016 About the roads: I would chose the red/brown one. Loving the updates btw, it looks fabulous! Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-19-2016 Cold Valley map with Northern Pines (hard) Ive wanted a pines only map for a while, so i made one. Theres 5 shapes of new pine. I had to re-learn how to add animations for trees in Banished, been a long time. Edit: a widening of their trunks has occurred [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-19-2016 The little dairy town of Ever-Mlem Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-19-2016 Colonial Charter 1.7 Dev Blog #1 - Paeng - 12-19-2016 Quote: And the new swamp lake map type introduced in mega-mod, I hope? [img]<fileStore.core_Emoticons>/emoticons/huh.png[/img]/emoticons/huh@2x.png 2x" title="o.O" width="20" /> Colonial Charter 1.7 Dev Blog #1 - elemental - 12-19-2016 Quote: An upgrade/add-on is one option. Or you could just make a special working version of a well/fountain. You'd rarely want the working ones anyway, seeing as there isn't really much use for water in the game right now. Fountains... will they require copper pipes? Because that sounds like a good use for one of the more advanced <abbr title="Colonial Charter">CC</abbr> materials. Colonial Charter 1.7 Dev Blog #1 - cainacol12 - 12-19-2016 Quote: I really like this one. Colonial Charter 1.7 Dev Blog #1 - Whoyou13 - 12-19-2016 Quote: yeah, I remember the texture of ground of Rogue Encampment and Tristram from Diablo 2 Colonial Charter 1.7 Dev Blog #1 - DesoPL - 12-20-2016 Alaska style map confirmed? **** yeah! Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-20-2016 |