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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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+--- Thread: Colonial Charter 1.7 Dev Blog #1 (/showthread.php?tid=1559)

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Colonial Charter 1.7 Dev Blog #1 - Blinkin - 12-19-2016



About the roads: I would chose the red/brown one.




Loving the updates btw, it looks fabulous!





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-19-2016



Cold Valley map with Northern Pines (hard)




[Image: W17b8R.jpg]



Ive wanted a pines only map for a while, so i made one.




Theres 5 shapes of new pine. I had to re-learn how to add animations for trees in Banished, been a long time.




Edit: a widening of their trunks has occurred [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-19-2016



The little dairy town of Ever-Mlem




[Image: 6DnrfV.jpg]



 





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-19-2016



[Image: i6QlaJ.jpg]



 





Colonial Charter 1.7 Dev Blog #1 - Paeng - 12-19-2016


Quote:
15 hours ago, ShockPuppet said:




The new terrain types are Jungle Rivers and Cold Valley




And the new swamp lake map type introduced in mega-mod, I hope? [img]<fileStore.core_Emoticons>/emoticons/huh.png[/img]/emoticons/huh@2x.png 2x" title="o.O" width="20" />



 





Colonial Charter 1.7 Dev Blog #1 - elemental - 12-19-2016


Quote:
10 hours ago, ShockPuppet said:




The issue is, people will just want normal wells that dont have a work station etc etc. Perhaps we should have an add on that enables all our water stuff (ponds etc) as water product capable.




An upgrade/add-on is one option. Or you could just make a special working version of a well/fountain. You'd rarely want the working ones anyway, seeing as there isn't really much use for water in the game right now.




 




Fountains... will they require copper pipes? Because that sounds like a good use for one of the more advanced <abbr title="Colonial Charter">CC</abbr> materials.





Colonial Charter 1.7 Dev Blog #1 - cainacol12 - 12-19-2016


Quote:
11 hours ago, ShockPuppet said:




Cold Valley map with Northern Pines (hard)




[Image: W17b8R.jpg]




Ive wanted a pines only map for a while, so i made one.




Theres 5 shapes of new pine. I had to re-learn how to add animations for trees in Banished, been a long time.




Edit: a widening of their trunks has occurred [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



I really like this one.





Colonial Charter 1.7 Dev Blog #1 - Whoyou13 - 12-19-2016


Quote:
4 hours ago, cainacol12 said:




I really like this one.




yeah, I remember the texture of ground of Rogue Encampment and Tristram from Diablo 2





Colonial Charter 1.7 Dev Blog #1 - DesoPL - 12-20-2016


Alaska style map confirmed? **** yeah!




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-20-2016



[Image: WoZKPc.jpg]