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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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+--- Thread: Colonial Charter 1.7 Dev Blog #1 (/showthread.php?tid=1559)

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Colonial Charter 1.7 Dev Blog #1 - Feneris - 12-18-2016


That must be one hell of a fast river to throw a ship that far.




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-18-2016


Quote:
15 minutes ago, Feneris said:




That must be one hell of a fast river to throw a ship that far.




No, Water receded.





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-18-2016



[Image: I246Aj.jpg]



 





Colonial Charter 1.7 Dev Blog #1 - gowiththeflow - 12-18-2016



<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a> and team




I am so waiting with anticipation for the release of <abbr title="Colonial Charter">CC</abbr> 1.7




Keep up all the great mods and gameplay...




Like many of us, I wouldn't be playing Banished still, if it wasn't for you guys/girls hard work and dedication 




"Ride The Waves Of life, go with the flow.





Colonial Charter 1.7 Dev Blog #1 - Paeng - 12-18-2016


That's nice ground foliage, away from the carpet-like usual... [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img]



Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-18-2016


Quote:
23 minutes ago, Paeng said:




That's nice ground foliage, away from the carpet-like usual... [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img]



Ive reduced the high number of them that spawn to be quite rare, but we will make an add on that will allow increased number for those that want it like my pic [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



To ensure we dont mess with balance they will drop wood (as trees cant grow where the ground foliage grows)





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-18-2016



QUESTION





If you had to get rid of one of these roads, which one would it be?




 




[Image: Bo2gEx.jpg]



 





Colonial Charter 1.7 Dev Blog #1 - DesoPL - 12-18-2016


Why not all of them?




Colonial Charter 1.7 Dev Blog #1 - Feneris - 12-18-2016



The one farthest from the wagon




 





Colonial Charter 1.7 Dev Blog #1 - Paeng - 12-18-2016



The reddish and the dark brown...




Oops, that's two... but yeah [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />