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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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+--- Thread: Colonial Charter 1.7 Dev Blog #1 (/showthread.php?tid=1559)

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Colonial Charter 1.7 Dev Blog #1 - josito - 12-15-2016



Looks awesome!! Adds a Pirate/Pirates of the Caribbean feel. Although it’s in the snow
[img]<fileStore.core_Emoticons>/emoticons/584633ce23f7a_EmojisApplebyKawaiiDarkToxic465.png[/img] can’t wait to see it with the new tropical plants!







Colonial Charter 1.7 Dev Blog #1 - Denis de la Rive - 12-15-2016


Well I know where I'm putting my canons! [img]<fileStore.core_Emoticons>/emoticons/5846347f69072_EmojisApplebyKawaiiDarkToxic495.png[/img]



Colonial Charter 1.7 Dev Blog #1 - PredatorBeing - 12-15-2016


If you would like to spiffy up the walls, you can take the different decorative flags you created and turn them into banners to place on the walls. Or maybe something that looks like a flaming torch and can place them near the gates or something. Not necessary of course, just throwing it out there. As always, looking good Sir!!!




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-15-2016


Quote:
4 hours ago, PredatorBeing said:




If you would like to spiffy up the walls, you can take the different decorative flags you created and turn them into banners to place on the walls. Or maybe something that looks like a flaming torch and can place them near the gates or something. Not necessary of course, just throwing it out there. As always, looking good Sir!!!




I had the same thought 





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-15-2016



So theres some deer on my wall




 




[Image: rKJYn9.jpg]



 





Colonial Charter 1.7 Dev Blog #1 - Feneris - 12-15-2016


Quote:
13 hours ago, DesoPL said:




Waiting is killing me!




Tell me about it





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-15-2016



So for the last month or so Kralyerg and I have been working really hard and spending all our free time getting content into <abbr title="Colonial Charter">CC</abbr>. Discrepancy has also been helping. 




To avoid burning out, we need to stay focused. There's quite a lot of new content that we haven't provided details for yet because we've been busy.




There's a Seamstresses Guild. It'll take coin to provide services. 




There's 5 new evergreen leafy ground covers, the kind you find flat along the forest floor.




There's a medieval style church.




There's an old pub called The Local.




6 new houses.




There will be a new green ground texture chosen for the jungle rivers map.




I'm going to be adding some cleaning items, fountain, soap bucket, clotheslines etc.




I'm considering making some nice shields that you can place along the new city walls as decorations.




I've a lot more content I forget right now.




Other stuff you've seen, like the garden beds etc.





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-16-2016



[img]<fileStore.core_Attachment>/monthly_2016_12/temp1.jpg.2cc9e6cccbab1c55e36a266406ac2d57.jpg[/img]



better texture





Colonial Charter 1.7 Dev Blog #1 - elemental - 12-16-2016


Texture looks very good. I'm curious though... are those horizontal rails visible from both sides of the fence? Or just from one side? If they are visible from both sides I'd say leave them off. But that would mean you'd have to rebuild the whole thing. [img]<fileStore.core_Emoticons>/emoticons/unsure.png[/img]/emoticons/unsure@2x.png 2x" title=":/" width="20" />



Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-16-2016


Quote:
17 minutes ago, elemental said:




If they are visible from both sides I'd say leave them off. But that would mean you'd have to rebuild the whole thing.




they are both sides. Im too far down the rabbit hole to change it now [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />