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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-13-2016


Quote:
10 hours ago, Necora said:




the 'rough' look you give to the wooden planks, is that trickery with the 3D model or is it trickery with the texture?




It's the texture [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



edit:




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> specifically, this one:




(oversized original)




[img]<fileStore.core_Attachment>/monthly_2016_12/cc17OldBridgeWalkway.png.efcc69640ab667bfd5ecfebdaa00c8ea.png[/img]




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-13-2016



So, theres been calls about a better animal pen for milking cows and such. More volume. More things. I listened. Take a look at what im working on [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



[Image: wvnpI1.jpg]



PUMP ALL THE COWS





As to how it will work.... its best we don't mention it.




Next building, cow counselling.





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-14-2016



so what we have here that im working on at the moment is a Cow Milking Parlour




[img]<fileStore.core_Attachment>/monthly_2016_12/tempa.jpg.b7214ed678eb459eecc3eadc20b1d1e6.jpg[/img]



 




And then with a modular addon for the side, it takes over the function of the Dairy building making cheese and butter etc:




[img]<fileStore.core_Attachment>/monthly_2016_12/temp.jpg.d057bc401a103bb2bac3084d8c08150f.jpg[/img]



Ill also make the main milking building upgradeable, for those that need the ultimate in moo juice extraction.




Theres a bit of fantasy about this design, i know. I like to do that from time to time.




 




Edit:




So i just realised that you can put 2 of the smaller dairy side buildings next to each other to make a double dairy building barn ... thing... [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



[img]<fileStore.core_Attachment>/monthly_2016_12/temp1a.jpg.b8074fe343bface77e73baf3f90db1c1.jpg[/img]




Colonial Charter 1.7 Dev Blog #1 - stiles - 12-14-2016


ShockPuppet, yes  the modualr idea does give you so many options. your milk unit looks like an old steam boiler.lol. the only idea i come up with is an old milk cooler for milk cans or an ice house. but that does not help production.hmm what bout a shipping platform with the barrels instead??how much more production do others want? i like the texture of your barn doors,but could it be painted a faded red??? or use the wood gain of the doors to the walls under that red?




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-14-2016


Quote:
53 minutes ago, stiles said:




ShockPuppet, yes  the modualr idea does give you so many options. your milk unit looks like an old steam boiler.lol. the only idea i come up with is an old milk cooler for milk cans or an ice house. but that does not help production.hmm what bout a shipping platform with the barrels instead??how much more production do others want? i like the texture of your barn doors,but could it be painted a faded red??? or use the wood gain of the doors to the walls under that red?




It does look a bit much, wait until I milkify it (hey a new word!)




I'll look at tweaking the door colour yeah [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



I'll make some additional tweaks you've given me an idea about something 





Colonial Charter 1.7 Dev Blog #1 - DesoPL - 12-14-2016


Now i miss only some ruins or something, and i will got perfect city builder. [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



Colonial Charter 1.7 Dev Blog #1 - stiles - 12-14-2016


oh am good at hang ideas. but i dont want to upset or confuse modders who work so hard.




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-14-2016



ok so i did an update [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Regular building in the front, and Upgraded at the back. Now theres no requirement to have the milk canister visual if you dont want.




While i was at it I added a cold storage with a large vat of milk inside, door held open by a rod and hook. Im going to put a simple weather vane on top of that roof.




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/new.jpg.9132562b8408f158bd252ae49ae6f3e7.jpg" data-fileid="328">[img]<fileStore.core_Attachment>/monthly_2016_12/new.thumb.jpg.f62b2dc8830a0dd6a0a56c4e36433661.jpg[/img]</a>




 





Colonial Charter 1.7 Dev Blog #1 - stiles - 12-14-2016


did you check out the colonial barn set at WOB? do i dare ask how you get the ice up over that milk vat?? i could see uses for that little shed thou... couple small windows and we have a chicken coop. i'm goina get sent to the corner soon huh?




Colonial Charter 1.7 Dev Blog #1 - elemental - 12-14-2016



Nice. Can I suggest making the milk boiler thing an optional extra? It looks a bit scary. [img]<fileStore.core_Emoticons>/emoticons/58462e7ee2574_EmojisApplebyKawaiiDarkToxic114.png[/img][img]<fileStore.core_Emoticons>/emoticons/ohmy.png[/img]/emoticons/ohmy@2x.png 2x" title=":o" width="20" />



The red and white looks good but perhaps a brown version might also be nice. There aren't many red and white buildings but there are lots of brown/grey buildings. Or are you planning a whole set of red and white farm buildings?