Colonial Charter 1.7 Dev Blog #1 - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: General Colonial Charter Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=16) +--- Thread: Colonial Charter 1.7 Dev Blog #1 (/showthread.php?tid=1559) |
Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-12-2016 Quote: [img]<fileStore.core_Attachment>/monthly_2016_12/temp.jpg.4b63dab5db8f2bb6b9b06785c2a75091.jpg[/img] Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-12-2016 Colonial Charter 1.7 Dev Blog #1 - DesoPL - 12-12-2016 Can we except <abbr title="Colonial Charter">CC</abbr> 1.7 will be added to megamod with latest version of DS Small Viliage or The North mods? [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-12-2016 Quote: It will get added to megamod after release yes. I hope we can have it with updated DS Village [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> The guy who makes The North mod declined our request, so no. Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-12-2016 something cool and unintended, 2 creek bridges beside each other [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> Colonial Charter 1.7 Dev Blog #1 - cainacol12 - 12-12-2016 Quote: Is it possible to add storage, blacksmith, etc things to the wall. They would be awesome. Colonial Charter 1.7 Dev Blog #1 - KevinTheCynic - 12-12-2016 Quote: That is a great idea [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> +1 to <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8937-cainacol12/&do=hovercard" data-mentionid="8937" href="<___base_url___>/index.php?/profile/8937-cainacol12/">@cainacol12</a>'s suggestion Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-12-2016 Quote: Yep, would just need to figure it out. Edit: Some more information about this. It would be like a dream for me to have a building set designed to seamlessly blend with the walls. I'd like to mention that the walls themselves will be released stand alone should someone want them without <abbr title="Colonial Charter">cc</abbr> or megamod. I've built them from scratch, so I'll be releasing the files of them as source for anyone to work with. I don't know if anyone will, but they are easy to use as I've designed them with banished grid system in mind. I'd love to see a range of buildings interact with the walls; from a humble wooden lean-to where a Smith works iron, to a stone house or gate trading office. It's my intention to explore those options but I don't know when. Colonial Charter 1.7 Dev Blog #1 - Necora - 12-13-2016 Quote: This is awesome. The whole lot is awesome. A technical question... the 'rough' look you give to the wooden planks, is that trickery with the 3D model or is it trickery with the texture? (I know a magician never reveals his tricks, so I won't be offended!) Colonial Charter 1.7 Dev Blog #1 - DesoPL - 12-13-2016 Quote: I remember in Stronghold series, when you put palisade or stone wall, you can put some buildings there and looks like that. \ Look at the buildings at walls, they got diffrent roof etc. Wonder if might be possible option in Banished like that. |