Luke's giving us new things! - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: General Colonial Charter Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=16) +--- Thread: Luke's giving us new things! (/showthread.php?tid=872) |
Luke's giving us new things! - elemental - 02-07-2017 Quote: So start a new topic for what you would like to see and then all the other modders can join in. Or just do it right here in this thread. Mods needs to stay compatible with one another. There has to be some group discussion and consensus. I'm not a modder so I don't know how it all works, but it occurred to me that flags and limits are not the same thing. Protein, fruit, grain, and vegetable are all flags, but food is the limit they are associated with. And food is also a flag, yes? So how many new flags will Banished be getting? And can we possible have more??!! Because I'm sure we'll want them. Luke's giving us new things! - stiles - 02-07-2017 good idea ELEMENRAL,then we can have a spokesperson who can compile ideas and go email and discuss with luke.he might be more open to that too.where does he live? if its close by i'll go with a 6pack and brainstorm with him. lol Luke's giving us new things! - Ketchup - 02-07-2017 food is not a flag edible is Luke's giving us new things! - stiles - 02-07-2017 an we get a way to catagorize the trade post and cityhall lists too?? say a buton so you can see just food,just building materials grouped together. Luke's giving us new things! - QueryEverything - 02-07-2017 One of the design things that bug me as a user, is the inability to sort the mod order alphabetically, a-z & z-a, or have a 'bottom' option, we have a 'top', but no bottom. The other thing that I have noticed I miss is to "search" in the game for an items, especially when the toolbars get big, or messy, or when items may be stored in an odd folder. search "barn" would result in searches in storage, but also user defined folders. I think it's great Luke has done this, and I don't suppose there will be much more work done, but, you never know ... he may get his mojo back now he's seen how many new devs are creating a bunch new mods!! I'm still a little confused about how he's going to implement these new flags & categories, he has them as 'custom', so, I wonder if that means ALL modders get to create their own and they ingame lists show what the dominant mod (starting mod, higher listed), mod has in it's categories - or, will the custom ones, be pre-decided as a community effort so that whilst they are custom by devs, they are static across the community. Interesting times ahead, I watch with genuine eagerness [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> Luke's giving us new things! - Kralyerg - 02-07-2017 According to what I know, any mod can use any of the new custom limits to make it do whatever they wish, but the mod on top will override the others. Luke is leaving them saying "Custom 1" or whatever, and it's up to us to go in and make it do what we want. Luke's giving us new things! - QueryEverything - 02-07-2017 Cool, so, as I thought. That's a good way of doing it. Would be helpful if some modders were able to share their ideas around so that even though mod ABC is top (or a starter defining mod), mod EFG might share the same settings, so we still get the goodies from both... Not sure how it works, just checking my ideas off in my head [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> haha!! Luke's giving us new things! - elemental - 02-07-2017 It's going to cause problems though, if different mods have completely different categories for these custom limits. You could easily end up with trade livestock and chocolate cake both being in the same group, coming from two separate mods. Luke's giving us new things! - Necora - 02-07-2017 Edible Food So 10 new limits on top of the current ones? then I would personally like to see the following, or along these lines... Inedible Food Lumber Advanced Health (potions etc.) Industry Fuel - to separate things like furnace fuel, coal, charcoal etc. from being burned in houses, but a different limit to other materials. Raw goods - un processed textiles, resins, saps, etc. - although this could be split into 'animal' and 'plant' limits to stop your feathers from filling up you flax space. Processed goods - cloth, linen, canvas, etc. Raw Materials - sand, clay etc. Processed Materials - bricks, glass etc Some other suggestions would be things like... Perhaps another food level Luxuries other than alcohol Building materials - perhaps a different limit for things like building supplies? Luke's giving us new things! - Ketchup - 02-08-2017 Quote: We know 90% of people use <abbr title="Colonial Charter">CC</abbr>. 99% of these <abbr title="Colonial Charter">CC</abbr> players put <abbr title="Colonial Charter">CC</abbr> on top. so everyone else will get what you will decide bro. You have our fate in your hands [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> even if i decide custom7 is "Dairy", all poeple with <abbr title="Colonial Charter">CC</abbr> on top will have "Dry Goods" as Custom7 and my "Dairy flag" wont work ^^ <= it is just an example ^^ |