My last game, with <abbr title="Colonial Charter">CC</abbr> 1.62.

The town started with only Adam and Eve, and 1:1 aging, as usual.

After 124 years, they are now 177 / 59 / 48.

They don't need me anymore.

The town isn't perfect at all but I want to share some pics with you.


Visit: Winity


( Now, it feels like I have to start a new game with <abbr title="Colonial Charter">CC</abbr> 1.75. [img]<fileStore.core_Emoticons>/emoticons/happy.png[/img]/emoticons/happy@2x.png 2x" title="^_^" width="20" /> )


you can still use some of the older mods with the 1.07 and <abbr title="Colonial Charter">CC</abbr> 1.75. depending on the number of mods,it can take a while to download them and sort the order.i recommend copying the WinDATA you have been using and keep it for a reference of what you used before. a list of the order you are using can help also. there is a trader fix mod at WOb and the compatibility mod here at <abbr title="Colonial Charter">CC</abbr>. use both might save an error and crash later.


Thanks for being so considerate, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8298-stiles/&do=hovercard" data-mentionid="8298" href="<___base_url___>/index.php?/profile/8298-stiles/">@stiles</a>, but I already did the cleaning and copying of the mods I play with. I'm used to this, and I don't play with many mods.

Now the only thing I wonder, is "Do I need trader fix or compatibility mods ?". I never used them, and didn't had any crash problem. When are these mods usefull ?


That was not the point of my topic, btw. [img]<fileStore.core_Emoticons>/emoticons/584634bbc788a_EmojisApplebyKawaiiDarkToxic502.png[/img]


the trader fix is so a merchant doesn't come onto the map and cause a error and crash. somehow some merchants are appearing with nothing in their boats causing the game to get confused.i have not seen that happen that i know of. i did have a crash that i did not solve though. i figure better safe than sorry so loaded the mod. i also did a overhaul of my mod since. 

   the compatibility mod is the new 1 for <abbr title="Colonial Charter">CC</abbr> and helps avoid errors and conflicts with the new limit flags. <abbr title="Colonial Charter">CC</abbr> recommends it i believe even when using the megamod. i do actually use both compatability mods.  without the older 1, many buildings i have don't show up in my toolbars.

     going back to your topic,it is neat to see how everyone plays different.i like going thru other players' mod lists sometimes to see what i may be missing.i recommend some pics along the way with some TH info graph,inventories,or production. they give more info on how the town works or its history.