Travel speed on roads CC176

Stone roads permit banshees to travel faster than on soil roads - according to dialog box.   What about brick roads?  Dialog box doesn't say. 

>> Is travel on brick roads faster than on dirt soil roads? 

>> Same as stone/faster/slower?  <<  [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  Thank you wizards.


That information can be found in the Wiki. Do a search for Roads.


Already did that:  result on THIS site =

Didn't find what you were looking for? Try searching for:

More search options


And I read this before, doesn't tell banshee travel speed...


You know how you can build a Stone Road directly on top of a Dirt Road, but not the other way around?  That's because roads have a hierarchy system where some roads can be built on top of others.  It's a numbered system, where the lower numbered roads can be built directly on top of higher numbered roads.

Here's some numbers.

<abbr title="Colonial Charter">CC</abbr> AND VANILLA ROADS

Red Brick Road    4

Brick Road    5

Quay Road    6

Moss Road    9

Stone Road    10

Sandstone    11

Gravel Road    12

Soil Road    14

Country Road    19

Dirt Road    20


White Road    22

Black Road    23

Brown Road    24

Purple Road    25

Blue Road    26

Green Road    27

Yellow Road    28

Orange Road    29

Red Road    30


Gravel Road    38

Sandy Road    39

Sand Road    40

Desert Road    41

Plantation Road    42

Pasture Road    43

Crop Road    44

Swamp Road    45

Marsh Road    46

Verdant Road    47

Grass Road 3    48

Grass Road 2    49

Grass Road    50

Transparent    51

DS ROADS MOD by Discrepancy
Wood Roads


Stone Roads


Gravel Roads


Wood Chip Roads


Dirt Roads


Grass Roads


Garden Patch Road    


End of Roads Mod by WinTin
Dirt Road


Stone Roads


Earth Roads


So remember. The lower the numbers can be built right on top of higher numbers.

Side note: If two different roads accidentally have the exact same numbers (which has happened), then when you build a single square of the second road, every square of the first road will instantly turn in to the


So I did a search on the web re "Banished Road Speed". According to a post from Kralyerg on Reddit from 3 years ago:

<p style="color:#1c1c1c;">
According to the (unmodded) code:

<pre style="color:#1c1c1c;">
<code style="color:#222222;">float _slowSpeed = 0.75;
float _fastSpeed = 1.2;
float _fastestSpeed = 1.4;

<p style="color:#1c1c1c;">
Slowspeed is walking on normal grassy ground, fastspeed is dirt road and fastestspeed is stone road

<p style="color:#1c1c1c;">
You can only have the 3 speeds, so in <abbr title="Colonial Charter">CC</abbr>, brick road is the same speed as stone road.

<p style="color:#1c1c1c;">
In <abbr title="Colonial Charter">CC</abbr>, we did bump up the road speeds a little bit

<pre style="color:#1c1c1c;">
<code style="color:#222222;">float _slowSpeed = 0.75;
float _fastSpeed = 1.4;
float _fastestSpeed = 2.0;

<p style="color:#1c1c1c;">
I'm guessing this hasn't changed since then. In <abbr title="MegaMod">MM</abbr>, I would assume that all roads, including those from other modders, use these speeds rather than the slower vanilla speeds. But Kralyerg will need to verify that for us. 


I wonder what that means for the one set of modded roads that have dirt, mixed, and stone.  Well, obviously it means that the mixed road is the same as either the slower or the faster one.  Hmm. 


I believe that if you can build the road for free, it is the slower road. and if you pay for it, it's the faster road [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  But I suppose the modder doesn't have to adhere to that "rule".