Texture transparency
#2


Yup transparency is supported, that is how most of the trees and crops etc. are made. 




 




My flax was made using this method. For the stem, I had a few blades of long grass on a transparent background. These were applied to a 6 sided cylinder. I then added a few square planes around the outside, which had a flax flower on a transparent background.




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_02/FlaxPlant.jpg.3bd9715e64e56d027426a1ea79685bcc.jpg" data-fileid="1261">[img]<fileStore.core_Attachment>/monthly_2017_02/FlaxPlant.thumb.jpg.b5fcf2f85b9695b86536cce2178fc1fa.jpg[/img]</a>




 




 




Have you started coding yet? You need to use a different code for these textures than the normal ones to tell the game that they are transparent. You should also be careful when applying the ambient occlusion the building, as they can often cast a perfectly square shadow on whatever is behind them, rather than the shape of the flower. I am not sure if there is a way around this, I usually just lift them off the model before baking, then put them back.


  Reply



Messages In This Thread
Texture transparency - by MackGideon - 09-02-2017, 01:09 PM
Texture transparency - by Necora - 09-02-2017, 01:40 PM